Index: doc/next-migration.html =================================================================== diff -u -rc4f449cb353be812ba6502ef8e9587e87881f59b -r367fd6fc64a1631117a00d57c15c33bc972fc41e --- doc/next-migration.html (.../next-migration.html) (revision c4f449cb353be812ba6502ef8e9587e87881f59b) +++ doc/next-migration.html (.../next-migration.html) (revision 367fd6fc64a1631117a00d57c15c33bc972fc41e) @@ -1,6473 +1,6473 @@ - - - - - -Migration Guide for the Next Scripting Language - - - - - + +
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+
+
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+
Abstract
+

This document describes the differences between the Next Scripting +Language Framework and XOTcl 1. In particular, it presents a +migration guide from XOTcl 1 to NX, and presents potential +incompatibilities between XOTcl 1 and XOTcl 2.

+
+

The Next Scripting Language (NX) is a successor of XOTcl 1 and is +based on 10 years of experience with XOTcl in projects containing +several hundert thousand lines of code. While XOTcl was the first +language designed to provide language support for design patterns, the +focus of the Next Scripting Framework and NX are on combining this +with Language Oriented Programming. In many respects, NX was designed +to ease the learning of the language by novices (by using a more +mainstream terminology, higher orthogonality of the methods, less +predefined methods), to improve maintainability (remove sources of +common errors) and to encourage developer to write better structured +programs (to provide interfaces) especially for large projects, where +many developers are involved.

+

The Next Scripting Language is based on the Next Scripting Framework +which was developed based on the notion of language oriented +programming. The Next Scripting Frameworks provides C-level support +for defining and hosting multiple object systems in a single Tcl +interpreter. The whole definition of NX is fully scripted +(e.g. defined in nx.tcl). The Next Scripting Framework is shipped +with three language definitions, containing NX and XOTcl 2. Most of +the existing XOTcl 1 programs can be used without modification in the +Next Scripting Framework by using XOTcl 2. The Next Scripting +Framework requires Tcl 8.5 or newer.

+

Although NX is fully scripted (as well as XOTcl 2), our benchmarks +show that scripts based on NX are often 2 or 4 times faster than the +counterparts in XOTcl 1. But speed was not the primary focus on the +Next Scripting Environment: The goal was primarily to find ways to +repackage the power of XOTcl in an easy to learn environment, highly +orthogonal environment, which is better suited for large projects, +trying to reduce maintenance costs.

+

We expect that many user will find it attractive to upgrade +from XOTcl 1 to XOTcl 2, and some other users will upgrade to NX. +This document focuses mainly on the differences between XOTcl 1 and +NX, but addresses as well potential incompatibilities between XOTcl 1 +and XOTcl 2. For an introduction to NX, please consult the NX tutorial.

+
+
+
+

1. Differences Between XOTcl and NX

+
+

The Next Scripting Framework supports Language Oriented Programming +by providing means to define potentially multiple object systems with +different naming and functionality in a single interpreter. This +makes the Next Scripting Framework a powerful instrument for defining +multiple languages such as e.g. domain specific languages. This focus +differs from XOTcl 1.

+

Technically, the language framework approach means that the languages +implemented by the Next Scripting Framework (most prominently XOTcl 2 +and NX) are typically fully scripted and can be loaded via the usual +Tcl package require mechanism.

+

Some of the new features below are provided by the Next Scripting +Framework, some are implemented via the script files for XOTcl 2 and +NX.

+
+

1.1. Features of NX

+

In general, the Next Scripting Language (NX) differs from XOTcl +in the following respects:

+
    +
  1. +

    +Stronger Encapsulation: The Next Scripting Language favors + a stronger form of encapsulation than XOTcl. Calling the own + methods or accessing the own instance variables is typographically + easier and computationally faster than these operations on other + objects. This behavior is achieved via resolvers, which make some + methods necessary in XOTcl 1 obsolete in NX (especially for importing + instance variables). The encapsulation of NX is stronger than in + XOTcl but still weak compared to languages like C++; a developer can + still access other objects' variables via some idioms, but NX makes + accesses to other objects' variables explicit. The requiredness to + make these accesses explicit should encourage developer to implement + well defined interfaces to provide access to instance variables. +

    +
  2. +
  3. +

    +Additional Forms of Method Definition and Reuse: + The Next Scripting Language + provides much more orthogonal means to define, reuse and + introspect scripted and C-implemented methods. +

    +
      +
    1. +

      +It is possible to use NX alias to register methods + under arbitrary names for arbitrary objects or classes. +

      +
    2. +
    3. +

      +NX provides means for method protection (method modifiers + public, protected, and private). Therefore developers have + to define explicitly public interfaces in order to use methods + from other objects. +

      +
    4. +
    5. +

      +One can invoke in NX fully qualified methods to invoke + methods outside the precedence path. +

      +
    6. +
    7. +

      +One can define in NX hierarchical method names (similar to + commands and subcommands, called method ensembles) in a + convenient way to provide extensible, hierarchical naming of + methods. +

      +
    8. +
    9. +

      +One can use in NX the same interface to query (introspect) + C-implemented and scripted methods/commands. +

      +
    10. +
    +
  4. +
  5. +

    +Orthogonal Parameterization: + The Next Scripting Language provides an orthogonal framework for + parametrization of methods and objects. +

    +
      +
    1. +

      +In NX, the same argument parser is used for +

      +
        +
      • +

        +Scripted Methods +

        +
      • +
      • +

        +C-implemented methods and Tcl commands +

        +
      • +
      • +

        +Object Parametrization +

        +
      • +
      +
    2. +
    3. +

      +While XOTcl 1 provided only value-checkers for non-positional + arguments for methods, the Next Scripting Framework provides + the same value checkers for positional and non-positional + arguments of methods, as well as for positional and + non-positional configure parameters (-parameter in + XOTcl 1). +

      +
    4. +
    5. +

      +While XOTcl 1 supported only non-positional arguments at the + begin of the argument list, these can be used now at arbitrary + positions. +

      +
    6. +
    +
  6. +
  7. +

    +Value Checking: +

    +
      +
    1. +

      +The Next Scripting Language supports checking of the input + parmeters and the return values of scripted and C-implemented + methods and commands. +

      +
    2. +
    3. +

      +NX provides a set of predefined checkers (like e.g. integer, + boolean, object, …) which can be extended by the + applications. +

      +
    4. +
    5. +

      +Value Checking can be used for single and multi-valued + parameters. One can e.g. define a list of integers + with at least one entry by the parameter specification + integer,1..n. +

      +
    6. +
    7. +

      +Value Checking can be turned on/off globally or on the + method/command level. +

      +
    8. +
    +
  8. +
  9. +

    +Scripted Init Blocks: The Next Scripting Language provides + scripted init blocks for objects and classes (replacement for the + dangerous dash "-" mechanism in XOTcl that allows to set variables + and invoke methods upon object creation). +

    +
  10. +
  11. +

    +More Conventional Naming for Predefined Methods: The naming of + the methods in the Next Scripting Language is much more in line with + the mainstream naming conventions in OO languages. While for example + XOTcl uses proc and instproc for object specific and inheritable + methods, NX uses simply method. +

    +
  12. +
  13. +

    +Profiling Support: The Next Scripting Language provides now two + forms of profiling +

    +
      +
    • +

      +Profiling via a DTrace provider (examples are e.g. in the dtrace + subdirectory of the source tree) +

      +
    • +
    • +

      +Significantly improved built-in profiling (results can be + processed in Tcl). +

      +
    • +
    +
  14. +
  15. +

    +Significantly Improved Test Suite: The regression test suite of + Next Scripting Scripting framework contain now more than + 5.000 tests, and order of magnitude more than in XOTcl 1.6 +

    +
  16. +
  17. +

    +Much Smaller Interface: The Next Scripting Language has a much + smaller interface (i.e. provides less predefined methods) than + XOTcl (see Table 1), although the expressiveness was increased in + NX. +

    +
  18. +
+
+ + ++++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Table 1. Comparison of the Number of Predefined Methods in NX and XOTcl
NXXOTcl

Total

45

124

Methods for Objects

14

51

Methods for Classes

9

24

Info-methods for Objects

11

25

Info-methods for Classes

11

24

+
+

This comparison list compares mostly XOTcl 1 with NX, some features +are also available in XOTcl 2 (2a, 2c 2d, 3, 4).

+
+
+

1.2. NX and XOTcl Scripts

+

Below is a small, introductory example showing an implementation of a +class Stack in NX and XOTcl. The purpose of this first example is +just a quick overview. We will go into much more detailed comparison +in the next sections.

+

NX supports a block syntax, where the methods are defined during the +creation of the class. The XOTcl syntax is slightly more redundant, +since every definition of a method is a single toplevel command +starting with the class name (also NX supports the style used in +XOTcl). In NX, all methods are per default protected (XOTcl does not +support protection). In NX methods are defined in the definition of +the class via :method or :public method. In XOTcl methods are +defined via the instproc method.

+

Another difference is the notation to refer to instance variables. In +NX, instance variable are named with a single colon in the front. In +XOTcl, instance variables are imported using instvar.

+
+ +++ + + + + + + + + + + + +
Stack example in NX Stack example in XOTcl
+
+
Class create Stack {
+
+   #
+   # Stack of Things
+   #
+
+   :variable things ""
+
+   :public method push {thing} {
+      set :things [linsert ${:things} 0 $thing]
+      return $thing
+   }
+
+   :public method pop {} {
+      set top [lindex ${:things} 0]
+      set :things [lrange ${:things} 1 end]
+      return $top
+   }
+}
+
+
#
+# Stack of Things
+#
+
+Class Stack
+
+Stack instproc init {} {
+   my instvar things
+   set things ""
+}
+
+Stack instproc push {thing} {
+   my instvar things
+   set things [linsert $things 0 $thing]
+   return $thing
+}
+
+Stack instproc pop {} {
+   my instvar things
+   set top [lindex $things 0]
+   set things [lrange $things 1 end]
+}
+
+
+
+

1.3. Using XOTcl 2.0 and the Next Scripting Language in a Single Interpreter

+

In general, the Next Scripting Framework supports multiple object +systems concurrently. Effectively, every object system has different +base classes for creating objects and classes. Therefore, these object +systems can have different interfaces and names of built-in +methods. Currently, the Next Scripting Framework is packaged with +three object systems:

+
    +
  • +

    +NX +

    +
  • +
  • +

    +XOTcl 2.0 +

    +
  • +
  • +

    +TclCool +

    +
  • +
+

XOTcl 2 is highly compatible with XOTcl 1, the language NX is +described below in more details, the language TclCool was introduced +in Tip#279 and serves primarily an example of a small OO language.

+

A single Tcl interpreter can host multiple Next Scripting Object +Systems at the same time. This fact makes migration from XOTcl to NX +easier. The following example script shows to use XOTcl and NX in a +single script:

+
+
Using Multiple Object Systems in a single Script
+
+
namespace eval mypackage {
+
+  package require XOTcl 2.0
+
+  # Define a class with a public method foo using XOTcl
+  xotcl::Class C1
+  C1 instproc foo {} {puts "hello world"}
+
+  package require nx
+
+  # Define a class with a public method foo using NX
+  nx::Class create C2 {
+    :public method foo {} {puts "hello world"}
+  }
+}
+

One could certainly create object or classes from the different object +systems via fully qualified names (e.g. using e.g. ::xotcl::Class or +::nx::Class), but for migration for systems without explicit +namespaces switching between the object systems eases migration. +"Switching" between XOTcl and NX effectively means the load some +packages (if needed) and to import either the base classes (Object and +Class) of XOTcl or NX into the current namespace.

+
+
+
+
+

2. XOTcl Idioms in the Next Scripting Language

+
+

The following sections are intended for reader familiar with XOTcl and +show, how certain language Idioms of XOTcl can be expressed in NX. In +some cases, multiple possible realizations are listed

+
+

2.1. Defining Objects and Classes

+

When creating objects or classes, one should use the method create +explicitly. In XOTcl, a default unknown method handler was provided for +classes, which create for every unknown method invocation an +object/class with the name of the invoked method. This technique was +convenient, but as well dangerous, since typos in method names lead +easily to unexpected behavior. This default unknown method handler is not +provided in NX (but can certainly be provided as a one-liner in NX by +the application).

+
+ +++ + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
Class ClassName
+
+
Class create ClassName
+
+
Object ObjectName
+
+
Object create ObjectName
+
+
+
+

2.2. Defining Methods

+

In general, both XOTcl and NX support methods on the object level +(per-object methods, i.e. methods only applicable to a single object) +and on the class level (methods inherited to instances of the +classes). While the naming in XOTcl tried to follow closely the Tcl +tradition (using the term proc for functions/methods), NX uses the +term method for defining scripted methods.

+

XOTcl uses the prefix inst to denote that methods are provided for +instances, calling therefore scripted methods for instances +instproc. This is certainly an unusual term. The approach with the +name prefix has the disadvantage, that for every different kind of +method, two names have to be provided (eg. proc and instproc, +forward and instforward).

+

NX on the contrary uses the same term for defining instance method or +object-specific methods. When the term (e.g. method) is used on a +class, the method will be an instance method (i.e. applicable to the +instances of the class). When the term is used on an object with the +modifier object, an object-specific method is defined. This way one +can define the same way object specific methods on an object as well +as on a class.

+

Furthermore, both XOTcl and NX distinguish between scripted methods +(section 3.2.1) and C-defined methods (section 3.2.2). Section 3.2.3 +introduces method protection, which is only supported by NX.

+
+

2.2.1. Scripted Methods Defined in the Init-block of a Class/Object or with Separate Calls

+

The following examples show the definition of a class and its methods +in the init-block of a class (NX only), and the definition of methods +via separate top level calls (XOTcl and NX).

+
+ +++ + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# Define instance method 'foo' and object
+# method 'bar' for a Class 'C' with separate
+# toplevel commands
+
+Class C
+C instproc foo args {...}
+C proc bar args {...}
+
+
# Define instance method and object method
+# in the init-block of a class
+
+Class create C {
+  :method foo args {...}
+  :object method bar args {...}
+}
+
+
+
# Define instance method and object method
+# with separate commands
+
+Class create C
+C method foo args {...}
+C object method bar args {...}
+
+
# Define object-specific method foo
+# for an object 'o' with separate commands
+
+Object o
+o set x 1
+o proc foo args {...}
+
+
# Define object method and set
+# instance variable in the init-block of
+# an object
+
+Object create o {
+  set :x 1
+  :object method foo args {...}
+}
+
+
+
# Define object method and set
+# instance variable with separate
+# commands
+
+Object create o
+o eval {set :x 1}
+o object method foo args {...}
+
+
+
+

2.2.2. Different Kinds of Methods

+

This section describes various kinds of methods. The different kinds +of methods are defined via different method-defining methods, which +are summarized in the following table for XOTcl and NX.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# Methods for defining methods:
+#
+#     proc
+#     instproc
+#     forward
+#     instforward
+#     parametercmd
+#     instparametercmd
+#
+# All these methods return empty.
+
+
# Methods for defining methods:
+#
+#     alias
+#     forward
+#     method
+#
+# All these methods return method-handles.
+
+

In addition to scripted methods (previous section) XOTcl supports +forwarder (called forward and instforward) and accessor functions +to variables (called parametercmd and instparametercmd). The +accessor functions are used normally internally when object-specific +parameters are defined (see Section 3.4).

+

In NX forwarders are called forward. NX does not provide an public +available method to define variable accessors like parametercmd in +XOTcl, but use internally the Next Scripting Framework primitive +nsf::method::setter when appropriate.

+
+ +++ + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
Class C
+C instforward f1 ...
+C forward f2 ...
+
+Object o
+o forward f3 ...
+
+
# Define forwarder
+
+Class create C {
+  :forward f1 ...
+  :object forward f2 ...
+}
+
+Object create o {
+  :object forward f3 ...
+}
+
+
# Define setter and getter methods in XOTcl.
+#
+# XOTcl provides methods for these.
+
+Class C
+C instparametercmd p1
+C parametercmd p2
+
+Object o
+o parametercmd p3
+
+
# Define setter and getter methods in NX.
+#
+# NX does not provide own methods, but uses
+# the low level framework commands, since
+# application developer will only
+# need it in rare cases.
+
+Class create C
+::nsf::method::setter C p1
+::nsf::method::setter C -per-object p2
+
+Object create o
+::nsf::method::setter o p3
+
+

NX supports in contrary to XOTcl the method alias which can be used +to register arbitrary Tcl commands or methods for an object or class +under a provided method name. Aliases can be used to reuse a certain implementation in +e.g. different object systems under potentially different names. In +some respects aliases are similar to forwarders, but they do not +involve forwarding overhead.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# Method "alias" not available
+
+
# Define method aliases
+# (to scripted or non-scripted methods)
+
+Class create C {
+  :alias a1 ...
+  :object alias a2 ...
+}
+
+Object create o {
+  :object alias a3 ...
+}
+
+
+
+

2.2.3. Method Modifiers and Method Protection

+

NX supports four method modifiers object, public, protected and +private. All method modifiers can be written in front of every +method defining command. The method modifier object is used to denote +object-specific methods (see above). The concept of method protection +is new in NX.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# Method modifiers
+#
+#   "object",
+#   "public",
+#   "protected", and
+#   "private"
+#
+# are not available
+
+
# Method modifiers
+#
+#   "object",
+#   "public",
+#   "protected"
+#
+# are applicable for all kinds of
+# method defining methods:
+#
+#    method, forward, alias
+#
+# The modifier "private" is available for
+#
+#    method, forward, alias
+#
+Class create C {
+  :/method-definition-method/ ...
+  :public /method-definition-method/ ...
+  :protected /method-definition-method/ ...
+  :private /method-definition-method/ ...
+  :object /method-definition-method/ ...
+  :public object /method-definition-method/ ...
+  :protected object /method-definition-method/ ...
+  :private object /method-definition-method/ ...
+}
+
+

XOTcl does not provide method protection. In NX, all methods are +defined per default as protected. This default can be changed by the +application developer in various ways. The command ::nx::configure +defaultMethodCallProtection true|false can be used to set the default +call protection for scripted methods, forwarder and aliases. +The defaults can be overwritten also on a class level.

+

NX provides means for method hiding via the method modifier +private. Hidden methods can be invoked only via the -local flag, +which means: "call the specified method defined in the same +class/object as the currently executing method".

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# XOTcl provides no means for
+# method hiding
+
+
# Hiding of methods via "private"
+#
+nx::Class create Base {
+  :private method baz {a b} {expr {$a + $b}}
+  :public method foo {a b} {: -local baz $a $b}
+}
+
+nx::Class create Sub -superclass Base {
+  :public method bar {a b} {: -local baz $a $b}
+  :private method baz {a b} {expr {$a * $b}}
+
+  :create s1
+}
+
+s1 foo 3 4  ;# returns 7
+s1 bar 3 4  ;# returns 12
+s1 baz 3 4  ;# unable to dispatch method 'baz'
+
+
+
+

2.2.4. Method Deletion

+

NX provides an explicit delete method for the deletion of methods.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# XOTcl provides only method deletion with
+# the equivalent of Tcl's "proc foo {} {}"
+/cls/ instproc foo {} {}
+/obj/ proc foo {} {}
+
+
# Deletion of Methods
+#
+/cls/ delete method /name/
+/obj/ delete object method /name/
+
+
+
+
+

2.3. Resolvers

+

The Next Scripting Framework defines Tcl resolvers for method and +variable names to implement object specific behavior. Within the +bodies of scripted methods these resolver treat variable and function +names starting with a colon : specially. In short, a colon-prefixed +variable name refers to an instance variable, and a colon-prefixed +function name refers to a method. The sub-sections below provide +detailed examples.

+

Note that the resolvers of the Next Scripting Framework can be used in +the XOTcl 2.* environment as well.

+
+

2.3.1. Invoking Methods

+

In XOTcl, a method of the same object can be invoked via my, or in +general via using the name of the object in front of the method name.

+

In NX, the own methods are called via the method name prefixed with a +single colon. The invocation of the methods of other objects is the +same in NX and XOTcl.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
Class C
+C instproc foo args {...}
+C instproc bar args {
+  my foo 1 2 3 ;# invoke own method
+  o baz        ;# invoke other object's method
+}
+Object o
+o proc baz {} {...}
+
+
Class create C {
+  :method foo args {...}
+  :method bar args {
+     :foo 1 2 3 ;# invoke own method
+     o baz      ;# invoke other object's method
+  }
+}
+Object create o {
+  :public object method baz {} {...}
+}
+
+
+
+

2.3.2. Accessing Own Instance Variables from Method Bodies

+

In general, the Next Scripting Language favors the access to an +objects’s own instance variables over variable accesses of other +objects. This means that in NX it is syntactically easier to access +the own instance variables. On the contrary, in XOTcl, the variable +access to own and other variables are fully symmetric.

+

In XOTcl, the following approaches are used to access instance +variables:

+
    +
  • +

    +Import instance variables via instvar and access variables via $varName +

    +
  • +
  • +

    +Set or get instance variables via my set varName ?value? or other + variable accessing methods registered on xotcl::Object such as + append, lappend, incr, etc. +

    +
  • +
  • +

    +Register same-named accessor functions and set/get values + of instance variables via my varName ?value? +

    +
  • +
+

In NX, the favored approach to access instance variables is to use +the name resolvers, although it is as well possible to import +variables via nx::var import or to check for the existence of +instance variables via nx::var exists.

+

The following examples summary the use cases for accessing the own and +other instance variables.

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
Class C
+C instproc foo args {
+  # Method scoped variable a
+  set a 1
+  # Instance variable b
+  my instvar b
+  set b 2
+  # Global variable/namespaced variable c
+  set ::c 3
+}
+
+
Class create C {
+  :method foo args {...}
+    # Method scoped variable a
+    set a 1
+    # Instance variable b
+    set :b 2
+    # Global variable/namespaced variable c
+    set ::c 3
+  }
+}
+
+
... instproc ... {
+   my set /varName/ ?value?
+}
+
+
# Set own instance variable to a value via
+# resolver (preferred and fastest way)
+
+... method ... {
+   set :/newVar/ ?value?
+}
+
+
... instproc ... {
+   my instvar /varName/
+   set /varName/ ?value?
+}
+
+
# Set own instance variable via
+# variable import
+
+... method ... {
+   ::nx::var import [self] /varName/
+   set /varName/ ?value?
+}
+
+
... instproc ... {
+   set /varName/ [my set /otherVar/]
+}
+
+
# Read own instance variable
+
+... method ... {
+   set /varName/ [set :/otherVar/]
+}
+
+
+
... method ... {
+   set /newVar/ ${:/otherVar/}
+}
+
+
... instproc ... {
+   my exists /varName/
+}
+
+
# Test existence of own instance variable
+
+... method ... {
+   info :/varName/
+}
+
+
+
 ... method ... {
+   ::nx::var exists [self] /varName/
+}
+
+
+
+

2.3.3. Accessing Instance Variables of other Objects

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/obj/ set /varName/ ?value?
+
+
# Set instance variable of object obj to a
+# value via resolver
+# (preferred way: define property on obj)
+
+/obj/ eval [list set :/varName/ ?value?]
+
+
set /varName/ [/obj/ set /otherVar/]
+
+
# Read instance variable of object obj
+# via resolver
+
+set /varName/ [/obj/ eval {set :/otherVar/}]
+
+
... instproc ... {
+   /obj/ instvar /varName/
+   set /varName/ ?value?
+}
+
+
# Read instance variable of object /obj/
+# via import
+
+... method ... {
+   ::nx::var import /obj/ /varName/
+   set /varName/ ?value?
+}
+
+
/obj/ exists varName
+
+
# Test existence of instance variable of
+# object obj
+
+/obj/ eval {info exists :/varName/}
+
+
+
::nx::var exists /obj/ /varName/
+
+
+
+
+

2.4. Parameters

+

While XOTcl 1 had very limited forms of parameters, XOTcl 2 and NX +provide a generalized and highly orthogonal parameter machinery +handling various kinds of value constraints (also called value +checkers). Parameters are used to specify,

+
    +
  • +

    +how objects and classes are initialized (we call these parameter types + Configure Parameters), and +

    +
  • +
  • +

    +what values can be passed to methods (we call these Method + Parameters). +

    +
  • +
+

Furthermore, parameters might be positional or non-positional, they +might be optional or required, they might have a defined multiplicity, +and value-types, they might be introspected, etc. The Next Scripting +Framework provide a unified, C-implemented infrastructure to handle +both, object and method parameters in the same way with a high degree +of orthogonality.

+

Configuration parameters were specified in XOTcl 1 primarily via the +method parameter in a rather limited way, XOTcl 1 only supported +non-positional parameters in front of positional ones, supported no +value constraints for positional parameters, provided no distinction +between optional and required, and did not support multiplicity.

+

Furthermore, the Next Scripting Framework provides optionally Return +Value Checking based on the same mechanism to check whether some +methods return always the values as specified.

+
+

2.4.1. Parameters for Configuring Objects: Variables and Properties

+

Configure parameters are used for specifying values for configuring +objects when they are created (i.e. how instance variables are +initialized, what parameters can be passed in for initialization, what +default values are used, etc.). Such configuration parameters are +supported in XOTcl primarily via the method parameter, which is used +in XOTcl to define multiple parameters via a list of parameter +specifications.

+

Since the term "parameter" is underspecified, NX uses a more +differentiated terminology. NX distinguishes between configurable +instance variables (also called properties) and non configurable +instance variables (called variables), which might have as well +e.g. default values. The values of configurable properties can be +queried at runtime via cget, and their values can be altered via +configure. When the value of a configure parameter is provided or +changed, the value checkers from the variable definition are used to +ensure, the value is permissible (i.e. it is for example an integer +value). The sum of all configurable object parameters are called +configure parameters. To define a define a configurable variable, NX +uses the method property, for non-configurable variables, the method +variable is used.

+

Optionally, one can define in NX, that a property or a +variable should have a public, protected or private accessor. Such +an accessor is a method with the same name as the variable. In XOTcl, +every parameter defined as well automatically a same-named accessor +method, leading to potential name conflicts with other method names.

+

In the examples below we show the definition of configurable an +non-configurable instance variables using variable and property +respectively.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# Define class "Foo" with instance
+# variables "x" and "y" initialized
+# on instance creation. The initialization
+# has to be performed in the constructor.
+
+Class Foo
+Foo instproc init args {
+   instvar x y
+   set x 1
+   set y 2
+}
+
+# Create instance of the class Foo
+Foo f1
+
+# Object f1 has instance variables
+# x == 1 and y == 2
+
+
# Define class "Foo" with instance variables
+# "x" and "y" initialized on instance creation.
+# The method "variable" is similar in syntax
+# to Tcl's "variable" command. During
+# instance creation, the variable
+# definitions are used for the
+# initialization of the variables of the object.
+
+Class create Foo {
+  :variable x 1
+  :variable y 2
+}
+
+# Create instance of the class Foo
+Foo create f1
+
+# Object f1 has instance variables
+# x == 1 and y == 2
+
+

While XOTcl follows a procedural way to initialize variables via the +constructor init, NX follows a more declarative approach. Often, +classes have superclasses, which often want to provide their own +instance variables and default values. The declarative approach from +NX solves this via inheritance, while an procedural approach via +assign statements in the constructor requires explicit constructor +calls, which are often error-prone. Certainly, when a user prefers to +assign initial values to instance variables via explicit assign +operations in constructors, this is as well possible in NX.

+

NX uses the same mechanism to define class variables or object +variables.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# No syntactic support for creating
+# class variables
+
+
+# Define a object variable "V" with value 100 and
+# an instance variable "x". "V" is defined for the
+# class object Foo, "x" is defined in the
+# instances of the class. "object variable" works
+# similar to "object method".
+
+Class create Foo {
+  :object variable V 100
+  :variable x 1
+}
+
+

In the next step, we define configurable instance variables which we +call properties in NX.

+

XOTcl uses the method parameter is a shortcut for creating multiple +configurable variables with automatically created accessors (methods for +reading and writing of the variables). In NX, the preferred way to +create configurable variables is to use the method property. The +method property in NX is similar to variable, but makes the +variables configurable, which means that

+
    +
  1. +

    +one can specify the property as a non-positional parameter upon + creation of the object, +

    +
  2. +
  3. +

    +one can query the value via the method cget, and +

    +
  4. +
  5. +

    +one can modify the value of the underlying variable via the method + configure. +

    +
  6. +
+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# Parameters specified as a list
+# (short form); parameter
+# "a" has no default, "b" has default "1"
+
+Class Foo -parameter {a {b 1}}
+
+# Create instance of the class Foo
+Foo f1 -a 0
+
+# Object f1 has instance variables
+# a == 0 and b == 1
+
+# XOTcl registers automatically accessors
+# for the parameters. Use the accessor
+# "b" to output the value of variable "b"
+puts [f1 b]
+
+# Use the setter to alter value of
+# instance variable "b"
+f1 b 100
+
+
# Define property "a" and "b". The
+# property "a" has no default, "b" has
+# default value "1"
+
+Class create Foo {
+  :property a
+  :property {b 1}
+}
+
+# Create instance of the class Foo
+Foo create f1 -a 0
+
+# Object f1 has instance variables
+# a == 0 and b == 1
+
+# Use the method "cget" to query the value
+# of a configuration parameter
+puts [f1 cget -b]
+
+# Use the method "configure" to alter the
+# value of instance variable "b"
+f1 configure -b 100
+
+

In general, NX allows to create variables and properties with and +without accessor methods. The created accessor methods might be +public, protected or public. When the value none is provided +to -accessor, no accessor will be created. This is actually the +default in NX. In order to change the default behavior in NX, one can use +::nx::configure defaultAccessor none|public|protected|private.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# "parameter" creates always accessor
+# methods, accessor methods are
+# always public, no "cget" is available.
+
+Class create Foo -parameter {a {b1}}
+
+# Use the accessor method to query
+# the value of a configuration parameter
+puts [f1 b]
+
+# Use the accessor method to set the
+# value of instance variable "a"
+f1 a 100
+
+# Use the accessor method to unset the
+# value of instance variable "a" n.a. via
+# accessor
+
+
# Define property "a" and "b". The
+# property "a" has no default, "b" has
+# default value "1"
+
+Class create Foo {
+  :variable -accessor public a
+  :property -accessor public {b 1}
+}
+
+# Use the accessor method to query
+# the value of a configuration parameter
+puts [f1 b get]
+
+# Use the accessor method to set the
+# value of instance variable "a"
+f1 a set 100
+
+# Use the accessor method to unset the
+# value of instance variable "a"
+f1 a unset
+
+

Similar to variable, properties can be defined in NX on the class +and on the object level.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# XOTcl provides no means to define
+# configurable variables at the object
+# level
+
+
# Define class with a property for the class object
+# named "cp". This is similar to "static variables"
+# in some other object-oriented programming
+# languages.
+
+Class create Foo {
+  ...
+  :object property cp 101
+}
+
+# Define object property "op"
+
+Object create o {
+  :object property op 102
+}
+
+

NX supports value constraints (value-checkers) for object and method +parameters in an orthogonal manner. NX provides a predefined set of +value checkers, which can be extended by the application developer. +In NX, the value checking is optional. This means that it is possible to +develop e.g. which a large amount of value-checking and deploy the +script with value checking turned off, if the script is highly +performance sensitive.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# No value constraints for
+# parameter available
+
+
# Predefined value constraints:
+#    object, class, alnum, alpha, ascii, boolean,
+#    control, digit, double, false, graph, integer,
+#    lower, parameter, print, punct, space, true,
+#    upper, wordchar, xdigit
+#
+# User defined value constraints are possible.
+# All parameter value checkers can be turned on
+# and off at runtime.
+#
+# Define a required boolean property "a"
+# and an integer property "b" with a default.
+# The first definition uses "properties",
+# the second definition uses multiple
+# "property" statements.
+
+Class create Foo -properties {
+   a:boolean
+   {b:integer 1}
+}
+
+
+
Class create Foo {
+   :property a:boolean
+   :property {b:integer 1}
+}
+
+

In XOTcl all configure parameters were optional. Required parameters have +to be passed to the constructor of the object.

+

NX allows to define optional and required configure parameters (as +well as method parameters). Therefore, configure parameters can be used +as the single mechanism to parametrize objects. It is in NX not +necessary (and per default not possible) to pass arguments to the +constructor.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# Required parameter not available
+
+
# Required parameter:
+# Define a required property "a" and a
+# required boolean property "b"
+
+Class create Foo -properties {
+   a:required
+   b:boolean,required
+}
+
+
+
+Class create Foo {
+   :property a:required
+   :property b:boolean,required
+}
+
+

NX supports in contrary to XOTcl to define the multiplicity of values +per parameter. In NX, one can specify that a parameter can accept the +value "" (empty) in addition to e.g. an integer, or one can specify that the +value is an empty or non-empty ist of values via the multiplicity. For +every specified value, the value checkers are applied.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# Multiplicity for parameter
+# not available
+
+
# Parameter with multiplicity
+#   ints is a list of integers, with default
+#   objs is a non-empty list of objects
+#   obj is a single object, maybe empty
+
+Class create Foo -properties {
+  {ints:integer,0..n ""}
+   objs:object,1..n
+   obj:object,0..1
+}
+
+
+
Class create Foo {
+  :property {ints:integer,0..n ""}
+  :property objs:object,1..n
+  :property obj:object,0..1
+}
+
+

For the implementation of variables and properties, NX uses slot +objects, which are an extension to the -slots already available in +XOTcl. While very for every property in NX, a slot object is created, +for performance reasons, not every variable has a slot associated.

+

When an property is created, NX does actually three things:

+
    +
  1. +

    +Create a slot object, which can be specified in more detail + using the init-block of the slot object +

    +
  2. +
  3. +

    +Create a parameter definition for the initialization of the + object (usable via a non-positional parameter during object + creation), and +

    +
  4. +
  5. +

    +register optionally an accessor function (setter), for which the usual + protection levels (public, protected or private) can be used. +

    +
  6. +
+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# Define parameters via slots
+
+Class Foo -slots {
+   Attribute a
+   Attribute b -default 1
+}
+
+# Create instance of the class Foo
+# and provide a value for instance
+# variable "a"
+Foo f1 -a 0
+
+# Object f1 has a == 0 and b == 1
+
+
# Configurable parameters specified via the
+# method "property" (supports method
+# modifiers and scripted configuration;
+# see below)
+
+Class create Foo {
+   :property a
+   :property {b 1}
+}
+
+# Create instance of the class Foo and
+# provide a value for instance variable "a"
+Foo create f1 -a 0
+
+# Object f1 has a == 0 and b == 1
+
+

Since the slots are objects, the slot objects can be configured and +parametrized like every other object in NX. Slot objects can be +provided with a scripted initialization as well. We show first the +definition of properties similar to the functionality provided as well +by XOTcl and show afterwards how to use value constraints, optional +parameters, etc. in NX.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# Define parameter with an an
+# attribute-specific type checker
+
+Class Person -slots {
+  Attribute create sex -type "sex" {
+    my proc type=sex {name value} {
+      switch -glob $value {
+        m* {return m}
+        f* {return f}
+        default {
+          error "expected sex but got $value"
+        }
+      }
+    }
+  }
+}
+
+
# Configure parameter with scripted
+# definition (init-block), defining a
+# property specific type checker
+
+Class create Person {
+    :property -accessor public sex:sex,convert {
+
+      # define a converter to standardize representation
+      :object method type=sex {name value} {
+        switch -glob $value {
+          m* {return m}
+          f* {return f}
+          default {error "expected sex but got $value"}
+        }
+      }
+
+    }
+}
+
+

The parameters provided by a class for the initialization of +instances can be introspected via querying the parameters +of the method create: /cls/ info lookup parameters create +(see [info_configure_parameter]).

+
+
+

2.4.2. Delete Variable Handlers

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# No syntactic support for deleting
+# variable handlers
+
+
# Like deletion of Methods:
+# Delete on the object, where the
+# variable handler is defined.
+
+/cls/ delete property /name/
+/obj/ delete object property /name/
+
+/cls/ delete variable /name/
+/obj/ delete object variable /name/
+
+
+
+

2.4.3. Method Parameters

+

Method parameters are used to specify the interface of a single method +(what kind of values may be passed to a method, what default values +are provided etc.). The method parameters specifications in XOTcl 1 +were limited and allowed only value constraints for non positional +arguments.

+

NX and XOTcl 2 provide value constraints for all kind of method parameters. +While XOTcl 1 required non-positional arguments to be listed in front of +positional arguments, this limitation is lifted in XOTcl 2.

+
+ +++ + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# Define method foo with non-positional
+# parameters (x, y and y) and positional
+# parameter (a and b)
+
+Class C
+C instproc foo {
+   -x:integer
+   -y:required
+   -z
+   a
+   b
+} {
+   # ...
+}
+C create c1
+
+# invoke method foo
+c1 foo -x 1 -y a 2 3
+
+
# Define method foo with
+# non-positional parameters
+# (x, y and y) and positional
+# parameter (a and b)
+
+Class create C {
+   :public method foo {
+      -x:integer
+      -y:required
+      -z
+      a
+      b
+   } {
+      # ...
+   }
+   :create c1
+}
+# invoke method foo
+c1 foo -x 1 -y a 2 3
+
+
# Only leading non-positional
+# parameters are available; no
+# optional positional parameters,
+# no value constraints on
+# positional parameters,
+# no multiplicity, ...
+
+
# Define various forms of parameters
+# not available in XOTcl 1
+
+Class create C {
+  # trailing (or interleaved) non-positional
+  # parameters
+  :public method m1 {a b -x:integer -y} {
+    # ...
+  }
+
+  # positional parameters with value constraints
+  :public method m2 {a:integer b:boolean} {
+    #...
+  }
+
+  # optional positional parameter (trailing)
+  :public method set {varName value:optional} {
+    # ....
+  }
+
+  # parameter with multiplicity
+  :public method m3 {-objs:object,1..n c:class,0..1} {
+    # ...
+  }
+
+  # In general, the same list of value
+  # constraints as for configure parameter is
+  # available (see above).
+  #
+  # User defined value constraints are
+  # possible. All parameter value checkers
+  # can be turned on and off.
+}
+
+
+
+

2.4.4. Return Value Checking

+

Return value checking is a functionality available in the Next +Scripting Framework, that was not yet available in XOTcl 1. A return +value checker assures that a method returns always a value satisfying +some value constraints. Return value checkers can be defined on all +forms of methods (scripted or C-implemented). Like for other value +checkers, return value checkers can be turned on and off.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# No return value checking
+# available
+
+
# Define method foo with non-positional
+# parameters (x, y and y) and positional
+# parameter (a and b)
+
+Class create C {
+
+  # Define method foo which returns an
+  # integer value
+  :method foo -returns integer {-x:integer} {
+    # ...
+   }
+
+  # Define an alias for the Tcl command ::incr
+  # and assure, it always returns an integer
+  # value
+  :alias incr -returns integer ::incr
+
+  # Define a forwarder that has to return an
+  # integer value
+  :forward ++ -returns integer ::expr 1 +
+
+ # Define a method that has to return a
+ # non-empty list of objects
+ :public object method instances {} \
+    -returns object,1..n {
+   return [:info instances]
+  }
+}
+
+
+
+
+

2.5. Interceptors

+

XOTcl and NX allow the definition of the same set of interceptors, +namely class- and object-level mixins and class- and object-level +filters. The primary difference in NX is the naming, since NX abandons +the prefix "inst" from the names of instance specific method, but uses +the modifier object" for object specific methods.

+

Therefore, in NX, if a mixin is registered on a class-level, it is +applicable for the instances (a per-class mixin), and if and object +mixin is registered, it is a per-object mixin. In both cases, the +term mixin is used, in the second case with the modifier +object. As in all other cases, one can register the same way a +per-object mixin on a plain object or on a class object.

+
+

2.5.1. Register Mixin Classes and Mixin Guards

+
+ +++ + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/cls/ instmixin ...
+/cls/ instmixinguard /mixin/ ?condition?
+
+# Query per-class mixin
+/cls/ instmixin
+
+
# Register/clear per-class mixin and guard for
+# a class
+
+/cls/ mixins add|set|clear ...
+/cls/ mixins guard /mixin/ ?condition?
+/cls/ configure -mixin ...
+
+# Query per-class mixins
+/cls/ mixins get
+/cls/ cget -mixins
+
+# Query per-class mixins (without guards)
+/cls/ mixins classes
+
+
/obj/ mixin ...
+/obj/ mixinguard /mixin/ ?condition?
+
+# Query per-object mixins
+/obj/ mixin
+
+
# Register/clear per-object mixin and guard for
+# an object
+
+/obj/ object mixins add|set|clear ...
+/obj/ object mixins guard /mixin/ ?condition?
+/obj/ configure -object-mixins ...
+
+# Query per-object mixin
+/obj/ object mixins get
+/obj/ cget -object-mixin
+
+# Query per-object mixins (without guards)
+/cls/ mixins classes
+
+
+
+

2.5.2. Register Filters and Filter Guards

+
+ +++ + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# Register per-class filter and guard for
+# a class
+/cls/ instfilter ...
+/cls/ instfilterguard /filter/ ?condition?
+
+# Query per-class filter
+/cls/ instfilter
+
+
# Register/clear per-class filter and guard for
+# a class
+
+/cls/ filters add|set|clear ...
+/cls/ filters guard /filter/ ?condition?
+/cls/ configure -filters ...
+
+# Query per-class filters
+/cls/ filters get
+/cls/ cget -filters
+
+# Query per-class filters (without guards)
+/cls/ filters methods
+
+
/obj/ filter ...
+/obj/ filterguard /filter/ ?condition?
+
+
# Register(clear per-object filter and guard for
+# an object
+
+/obj/ object filters add|set|clear ...
+/obj/ object filters guard /filter/ ?condition?
+/obj/ configure -object-filters ...
+
+# Query per-object filters
+/cls/ object filters get
+/obj/ cget -object-filters
+
+# Query per-object filters (without guards)
+/cls/ object filters methods
+
+
+
+
+

2.6. Introspection

+

In general, introspection in NX became more orthogonal and less +dependent on the type of the method. In XOTcl it was e.g. necessary +that a developer had to know, whether a method is e.g. scripted or not +and has to use accordingly different sub-methods of info.

+

In NX, one can use e.g. always info method with a subcommand and the +framework tries to hide the differences as far as possible. So, one +can for example obtain with info method parameter the parameters of +scripted and C-implemented methods the same way, one can get the +definition of all methods via info method definition and one can get +an manual-like interface description via info method +syntax. In addition, NX provides means to query the type of +a method, and NX allows to filter by the type of the method.

+
+

2.6.1. List sub- and superclass relations

+

While XOTcl used singular words for introspecting sub- and superclass +relations, NX uses plural word to indicate that potentially a list of +values is returned.

+
+ +++ + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/cls/ info superclass ?pattern?
+
+
/cls/ info superclasses ?pattern?
+
+
/cls/ info subclass ?pattern?
+
+
/cls/ info subclasses -type setter ?pattern?
+
+
+
+

2.6.2. List methods defined by classes

+

While XOTcl uses different names for obtaining different kinds of +methods defined by a class, NX uses info methods in an orthogonal +manner. NX allows as well to use the call protection to filter the +returned methods.

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/cls/ info instcommands ?pattern?
+
+
/cls/ info methods ?pattern?
+
+
/cls/ info instparametercmd ?pattern?
+
+
/cls/ info methods -type setter ?pattern?
+
+
/cls/ info instprocs ?pattern?
+
+
/cls/ info methods -type scripted ?pattern?
+
+
# n.a.
+
+
/cls/ info methods -type alias ?pattern?
+/cls/ info methods -type forwarder ?pattern?
+/cls/ info methods -type object ?pattern?
+/cls/ info methods -callprotection public|protected ...
+
+
+
+

2.6.3. List methods defined by objects

+

While XOTcl uses different names for obtaining different kinds of +methods defined by an object, NX uses info methods in an orthogonal +manner. NX allows as well to use the call protection to filter the +returned methods.

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/obj/ info commands ?pattern?
+
+
/obj/ info object methods ?pattern?
+
+
/obj/ info parametercmd ?pattern?
+
+
/obj/ info object methods -type setter ?pattern?
+
+
/obj/ info procs ?pattern?
+
+
/obj/ info object methods -type scripted ?pattern?
+
+
# n.a.
+
+
/obj/ info object methods -type alias ?pattern?
+/obj/ info object methods -type forwarder ?pattern?
+/obj/ info object methods -type object ?pattern?
+/obj/ info object methods -callprotection public|protected ...
+
+
+
+

2.6.4. Check existence of a method

+

NX provides multiple ways of checking, whether a method exists; one +can use info method exists to check, if a given method exists +(return boolean), or one can use info methods ?pattern?, where +pattern might be a single method name without wild-card +characters. The method info methods ?pattern? returns a list of +matching names, which might be empty. These different methods appear +appropriate depending on the context.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/obj|cls/ info \
+   [inst](commands|procs|parametercmd) \
+   ?pattern?
+
+
/cls/ info method exists /methodName/
+/cls/ info methods /methodName/
+/obj/ info object method exists /methodName/
+/obj/ info object methods /methodName/
+
+
+
+

2.6.5. List callable methods

+

In order to obtain for an object the set of artefacts defined in the + class hierarchy, NX uses info lookup. One can either lookup methods + (via info lookup methods) or slots (via info lookup slots). The + plural term refers to a potential set of return values.

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/obj/ info methods ?pattern?
+
+
/obj/ info lookup methods ... ?pattern?
+# Returns list of method names
+
+
# n.a.
+
+
# List only application specific methods
+/obj/ info lookup methods -source application ... ?pattern?
+# Returns list of method names
+
+
# Options for 'info methods'
+#
+# -incontext
+# -nomixins
+
+
# Options for 'info lookup methods'
+#
+# -source ...
+# -callprotection ...
+# -incontext
+# -type ...
+# -nomixins
+
+
# n.a.
+
+
# List slot objects defined for obj
+# -source might be all|application|baseclasses
+# -type is the class of the slot object
+
+/obj/ info lookup slots ?-type ...? ?-source ...? ?pattern?
+
+# Returns list of slot objects
+
+
# List registered filters
+/obj/ info filters -order ?-guards? ?pattern?
+
+# List registered mixins
+/obj/ info mixins -heritage ?-guards? ?pattern?
+
+
# List registered filters
+/obj/ info lookup filters ?-guards? ?pattern?
+
+# List registered mixins
+/obj/ info lookup mixins ?-guards? ?pattern?
+
+
+
+

2.6.6. List object/class where a specified method is defined

+

info lookup can be used as well to determine, where exactly an + artefact is located. One can obtain this way a method handle, where +a method or filter is defined.

+

The concept of a method-handle is new in NX. The method-handle +can be used to obtain more information about the method, such as +e.g. the definition of the method.

+
+ +++ + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/obj/ procsearch /methodName/
+
+
/obj/ info lookup method /methodName/
+# Returns method-handle
+
+
/obj/ filtersearch /methodName/
+
+
/obj/ info lookup filter /methodName/
+# Returns method-handle
+
+
+
+

2.6.7. List definition of scripted methods

+

XOTcl contains a long list of info subcommands for different kinds of +methods and for obtaining more detailed information about these +methods.

+

In NX, this list of info subcommands is much shorter and more +orthogonal. For example info method definition can be used to obtain +with a single command the full definition of a scripted method, and +furthermore, it works as well the same way to obtain e.g. the +definition of a forwarder or an alias.

+

While XOTcl uses different names for info options for objects and +classes (using the prefix "inst" for instance specific method), NX +uses for object specific method the modifier object. For definition +of class object specific methods, use the modifier object as usual.

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# n.a.
+
+
/cls/ info method definition /methodName/
+/obj/ info object method definition /methodName/
+
+
/cls/ info instbody /methodName/
+/obj/ info body /methodName/
+
+
/cls/ info method body /methodName/
+/obj/ info object method body /methodName/
+
+
/cls/ info instargs /methodName/
+/obj/ info args /methodName/
+
+
/cls/ info method args /methodName/
+/obj/ info object method args /methodName/
+
+
/cls/ info instnonposargs /methodName/
+/obj/ info object method args /methodName/
+
+
/cls/ info method parameter /methodName/
+/obj/ info object method parameter /methodName/
+
+
/cls/ info instdefault /methodName/
+/obj/ info default /methodName/
+
+
# not needed, part of
+# "info ?object? method parameter"
+
+
/cls/ info instpre /methodName/
+/obj/ info pre /methodName/
+
+
/cls/ info method precondition /methodName/
+/obj/ info object method precondition /methodName/
+
+
/cls/ info instpost /methodName/
+/obj/ info post /methodName/
+
+
/cls/ info method postcondition /methodName/
+/obj/ info object method postcondition /methodName/
+
+

Another powerful introspection option in NX is info ?object? method +syntax which obtains a representation of the parameters of a +method in the style of Tcl man pages (regardless of the kind of +method).

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# n.a.
+
+
/cls/ info method syntax /methodName/
+/obj/ info object method syntax /methodName/
+
+
+
+

2.6.8. List Configure Parameters

+

The way, how newly created objects can be configured is determined in NX +via properties. The configuration happens during creation via the +methods create or new or during runtime via configure. These +methods have therefore virtual argument lists, depending on the object +or class on which they are applied.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# n.a.
+
+
# Return the parameters applicable to
+# the create method of a certain class.
+# class can be configured. A pattern can
+# be used to filter the results.
+
+/cls/ info lookup parameters create ?/pattern/?
+
+# Return in the result in documentation syntax
+
+/cls/ info lookup syntax create ?/pattern/?
+
+# "info lookup parameters configure" returns
+# parameters available for configuring the
+# current object  (might contain object
+# specific information)
+
+/obj/ info lookup parameters configure ?pattern?
+
+# "info lookup configure syntax" returns syntax of
+# a call to configure in the Tcl parameter syntax
+
+/obj/ info lookup syntax configure
+
+# Obtain information from a parameter
+# (as e.g. returned from "info lookup
+# parameters configure").
+
+nsf::parameter::info name /parameter/
+nsf::parameter::info syntax /parameter/
+nsf::parameter::info type /parameter/
+
+
+
+

2.6.9. List Variable Declarations (property and variable)

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# obtain parameter definitions defined
+# for a class
+/cls/ info parameter
+
+
# "info variables" returns handles of
+# properties and variables defined by this
+# class or object
+
+/cls/ info variables ?pattern?
+/obj/ info object variables ?pattern?
+
+# "info lookup variables" returns handles
+# of variables and properties applicable
+# for the current object (might contain
+# object specific information)
+
+/obj/ info lookup variables /pattern/
+
+# "info variable" lists details about a
+# single property or variable.
+
+/obj/ info variable definition /handle/
+/obj/ info variable name /handle/
+/obj/ info variable parameter /handle/
+
+
+
+

2.6.10. List Slots

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# n.a.
+
+
# Return list of slots objects defined on the
+# object or class
+#
+# -source might be all|application|baseclasses
+# -type is the class of the slot object
+# -closure includes slots of superclasses
+
+/cls/ info slots \
+   ?-type value? ?-closure? ?-source value? ?pattern?
+/obj/ info object slots ?-type ...? ?pattern?
+
+# List reachable slot objects defined for obj
+# -source might be all|application|baseclasses
+# -type is the class of the slot object
+# Returns list of slot objects.
+
+/obj/ info lookup slots \
+   ?-type ...? ?-source ... ?pattern?
+
+# Obtain definition, name or parameter from
+# slot object
+
+/slotobj/ definition
+/slotobj/ name
+/slotobj/ parameter
+
+
+
+

2.6.11. List Filter or Mixins

+

In NX all introspection options for filters are provided via +info filters and all introspection options for mixins are +provided via info mixins.

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/obj/ info filter ?-guards? ?-order? ?pattern?
+/obj/ info filterguard /name/
+
+
/obj/ info object filters \
+   ?-guards? ?pattern?
+
+
/cls/ info instfilter \
+   ?-guards? ?-order? ?pattern?
+/cls/ info instfilterguard /name/
+
+
/cls/ info filters \
+   ?-guards? ?pattern?
+
+
/obj/ info mixin ?-guards? ?-order ?pattern?
+/obj/ info mixinguard /name/
+
+
/obj/ info object mixins \
+   ?-guards? ?pattern?
+
+
/cls/ info instmixin \
+   ?-guards? ?-order? ?pattern?
+/cls/ info instmixinguard /name/
+
+
/cls/ info mixins \
+   ?-closure? ?-guards? ?-heritage? ?pattern?
+
+
+
+

2.6.12. List definition of methods defined by aliases, setters or forwarders

+

As mentioned earlier, info method definition can be used on every +kind of method. The same call can be used to obtain the definition of +a scripted method, a method-alias, a forwarder or a setter method.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# n.a.
+
+
/cls/ info method definition /methodName/
+/obj/ info object method definition /methodName/
+
+
+
+

2.6.13. List Method-Handles

+

NX supports method-handles to provide means to obtain further +information about a method or to change maybe some properties of a +method. When a method is created, the method creating method returns +the method handle to the created method.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# n.a.
+
+
#
+# List the method handle of the specified method,
+# can be used e.g. for aliases. "handle" is the short
+# form of "definitionhandle".
+#
+/cls/ info method handle /methodName/
+/obj/ info object method handle /methodName/
+#
+# For ensemble methods (method name contains
+# spaces) one can query as well the registration
+# handle, which is the handle to the root of the
+# ensemble; the definition handle points to the
+# leaf of the ensemble.
+#
+/cls/ info method registrationhandle /methodName/
+/obj/ info object method registrationhandle /methodName/
+#
+# For aliases, one can query the original
+# definition via "info method origin"
+#
+/cls/ info method origin /methodName/
+/obj/ info object method origin /methodName/
+
+
+
+

2.6.14. List type of a method

+

The method info ?object? method type is new in NX to obtain the type of the +specified method.

+
+ +++ + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
# n.a.
+
+
/cls/ info method type /methodName/
+/obj/ info object method type /methodName/
+
+
+
+

2.6.15. List the scope of mixin classes

+

NX provides a richer set of introspection options to obtain +information, where mixins classes are mixed into.

+
+ +++ + + + + + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/cls/ info mixinof ?-closure? ?pattern?
+
+
# List objects, where /cls/ is a
+# per-object mixin
+
+/cls/ info mixinof -scope object ?-closure? \
+   ?pattern?
+
+
/cls/ info instmixinof ?-closure? ?pattern?
+
+
# List classes, where /cls/ is a per-class mixin
+
+/cls/ info mixinof -scope class ?-closure? \
+   ?pattern?
+
+
# n.a.
+
+
# List objects and classes, where /cls/ is
+# either a per-object or a per-class mixin
+
+/cls/ info mixinof -scope all ?-closure? \
+   ?pattern?
+
+
+
/cls/ info mixinof ?-closure? ?pattern?
+
+
+
+

2.6.16. Check properties of object and classes

+

Similar as noted before, NX uses rather a hierarchical approach of +naming using multiple layers of subcommands).

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/obj/ istype /sometype/
+
+
# Check if object is a subtype of some class
+/obj/ info has type /sometype/
+
+
/obj/ ismixin /cls/
+
+
# Check if object has the specified mixin registered
+/obj/ info has mixin /cls/
+
+
/obj/ isclass ?/cls/?
+
+
# Check if object is an NX class
+/obj/ has type ::nx::Class
+
+# Check if object is a class in one of the
+# NSF object systems
+::nsf::is class /obj/
+
+
/obj/ ismetaclass /cls/
+
+
# Check if class is an NX metaclass
+expr {[/cls/ info heritage ::nx::Class] ne ""}
+
+# Check if object is a metaclass in one of the
+# NSF object systems
+::nsf::is metaclass /obj/
+
+
# n.a.
+
+
# Check if object is a baseclass of an object system
+::nsf::is baseclass /obj/
+
+
# n.a.
+
+
# Return name of object (without namespace prefix)
+/obj/ info name
+
+
/obj/ object::exists /obj/
+
+
# Check for existence of object (nsf primitive)
+::nsf::object::exists /obj/
+
+
+
+

2.6.17. Call-stack Introspection

+

Call-stack introspection is very similar in NX and XOTcl. NX uses for +subcommand the term current instead of self, since self has a +strong connotation to the current object. The term proc is renamed +by method.

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
self
+
+
self
+
+
+
current object
+
+
self class
+
+
current class
+
+
self args
+
+
current args
+
+
self proc
+
+
current method
+
+
self callingclass
+
+
current calledclass
+
+
self callingobject
+
+
current callingobject
+
+
self callingproc
+
+
current callingmethod
+
+
self calledclass
+
+
current calledclass
+
+
self calledproc
+
+
current calledmethod
+
+
self isnextcall
+
+
current isnextcall
+
+
self next
+
+
# Returns method-handle of the
+# method to be called via "next"
+current next
+
+
self filterreg
+
+
# Returns method-handle of the
+# filter method
+current filterreg
+
+
self callinglevel
+
+
current callinglevel
+
+
self activelevel
+
+
current activelevel
+
+
+
+
+

2.7. Other Predefined Methods

+
+ +++ + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/obj/ requireNamespace
+
+
/obj/ require namespace
+
+
# n.a.
+
+
/obj/ require method
+
+
+
+

2.8. Dispatch, Aliases, etc.

+

todo: to be done or omitted

+
+
+

2.9. Assertions

+

In contrary to XOTcl, NX provides no pre-registered methods for +assertion handling. All assertion handling can e performed via the +Next Scripting primitive nsf::method::assertion.

+
+ +++ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
XOTcl Next Scripting Language
+
+
/obj/ check /checkoptions/
+
+
::nsf::method::assertion /obj/ check /checkoptions/
+
+
/obj/ info check
+
+
::nsf::method::assertion /obj/ check
+
+
/obj/ invar /conditions/
+
+
::nsf::method::assertion /obj/ object-invar /conditions/
+
+
/obj/ info invar
+
+
::nsf::method::assertion /obj/ object-invar
+
+
/cls/ instinvar /conditions/
+
+
::nsf::method::assertion /cls/ class-invar /conditions/
+
+
/cls/ info instinvar
+
+
::nsf::method::assertion /cls/ class-invar
+
+
/cls/ invar /conditions/
+
+
::nsf::method::assertion /cls/ object-invar /conditions/
+
+
/cls/ info invar
+
+
::nsf::method::assertion /cls/ object-invar
+
+
+
+

2.10. Method Protection

+

As described above, NX supports method +protection via the method modifiers protected and public. A +protected method can be only called from an object of that class, +while public methods can be called from every object. The method +protection can be used to every kind of method, such as e.g. scripted +methods, aliases, forwarders, or accessors. For invocations, +the most specific definition (might be a mixin) is used for +determining the protection.

+
+
+
+
+

3. Incompatibilities between XOTcl 1 and XOTcl 2

+
+
+

3.1. Resolvers

+

The resolvers (variable resolvers, function resolvers) of the Next +Scripting Framework are used as well within XOTcl 2. When variable +names or method names starting with a single colon are used in XOTcl 1 +scripts, conflicts will arise with the resolver. These names must be +replaced.

+
+
+

3.2. Parameters

+

The following changes for parameters could be regarded as bug-fixes.

+
+

3.2.1. Parameter usage without a value

+

In XOTcl 1, it was possible to call a parameter method during object +creation via the dash-interface without a value (in the example below -x).

+
+
+
# XOTcl example
+
+Class Foo -parameter {x y}
+Foo f1 -x -y 1
+

Such cases are most likely mistakes. All parameter configurations in XOTcl 2 require an argument.

+
+
+

3.2.2. Ignored Parameter definitions

+

In XOTcl 1, a more specific parameter definition without a default was ignored +when a more general parameter definition with a default was +present. In the example below, the object b1 contained in XOTcl 1 +incorrectly the parameter x (set via default from Foo), while in +XOTcl 2, the variable won’t be set.

+
+
+
# XOTcl example
+
+Class Foo -parameter {{x 1}}
+Class Bar -superclass Foo -parameter x
+Bar b1
+
+
+

3.2.3. Changing classes and superclasses

+

NX does not define the methods class and superclass (like XOTcl), but allows to +alter all object/class relations (including +class/superclass/object-mixin/…) +nsf::relation::set. The class and superclass can be certainly queried +in all variants with info class or info superclasses.

+
+
+
# NX example
+
+nx::Class create Foo
+Foo create f1
+
+# now alter the class of object f1
+nsf::relation::set f1 class ::nx::Object
+
+
+

3.2.4. Overwriting procs/methods with objects and vice versa

+

NSF is now more conservative on object/method creation. In contrary to +XOTcl 1 NSF does not allow to redefined a pre-existing command +(e.g. "set") with an object and vice versa. Like in XOTcl 1, +preexisting objects and classes con be redefined (necessary for +reloading objects/classes in an running interpreter).

+
+
+

3.2.5. Info heritage

+

info heritage returns in XOTcl 1 the transitive superclass +hierarchy, which is equivalent with info superclasses -closure and +therefore not necessary. In XOTcl 2 (and NX), info heritage includes +as well the transitive per-class mixins.

+
+
+
+

3.3. Slots

+

All slot objects (also XOTcl slot objects) are now next-scripting +objects of baseclass ::nx::Slot. The name of the experimental +default-setter initcmd was changed to defaultcmd. Code directly +working on the slots objects has to be adapted.

+
+
+

3.4. Obsolete Commands

+

Parameter-classes were rarely used and have been replaced by the more +general object parametrization. Therefore, cl info parameterclass has +been removed.

+
+
+

3.5. Stronger Checking

+

The Next Scripting Framework performs stronger checking than XOTcl 1 +For example, the requiredness of slots in XOTcl 1 was just a +comment, while XOTcl 2 enforces it.

+
+
+

3.6. Exit Handlers

+

The exit hander interface changed from a method of ::xotcl::Object +into the Tcl command ::nsf::exithandler:

+
+
+
# NX example
+::nsf::exithandler set|get|unset ?arg?
+
+
+
+
+

+ + + Index: doc/next-tutorial/next-tutorial.html =================================================================== diff -u -rc4f449cb353be812ba6502ef8e9587e87881f59b -r367fd6fc64a1631117a00d57c15c33bc972fc41e --- doc/next-tutorial/next-tutorial.html (.../next-tutorial.html) (revision c4f449cb353be812ba6502ef8e9587e87881f59b) +++ doc/next-tutorial/next-tutorial.html (.../next-tutorial.html) (revision 367fd6fc64a1631117a00d57c15c33bc972fc41e) @@ -1,3398 +1,4163 @@ - - - - - -Tutorial for the Next Scripting Language - - - - - + +
+
+
+
+
+
Abstract
+

This document provides a tutorial for the Next Scripting +Language NX.

+
+

The Next Scripting Language (NX) is a highly flexible object oriented +scripting language based on Tcl [Ousterhout 1990]. NX is a successor +of XOTcl 1 [Neumann and Zdun 2000a] and was developed based on 10 +years of experience with XOTcl in projects containing several hundred +thousand lines of code. While XOTcl was the first language designed to +provide language support for design patterns, the focus of the Next +Scripting Framework and NX is on combining this with Language +Oriented Programming. In many respects, NX was designed to ease the +learning of the language for novices (by using a more mainstream +terminology, higher orthogonality of the methods, less predefined +methods), to improve maintainability (remove sources of common errors) +and to encourage developers to write better structured programs (to +provide interfaces) especially for large projects, where many +developers are involved.

+

The Next Scripting Language is based on the Next Scripting Framework +(NSF) which was developed based on the notion of language oriented +programming. The Next Scripting Frameworks provides C-level support +for defining and hosting multiple object systems in a single Tcl +interpreter. The name of the Next Scripting Framework is derived from +the universal method combinator "next", which was introduced in XOTcl. +The combinator "next" serves as a single instrument for method +combination with filters, per-object and transitive per-class mixin +classes, object methods and multiple inheritance.

+

The definition of NX is fully scripted (e.g. defined in +nx.tcl). The Next Scripting Framework is shipped with three language +definitions, containing NX and XOTcl 2. Most of the existing XOTcl 1 +programs can be used without modification in the Next Scripting +Framework by using XOTcl 2. The Next Scripting Framework requires Tcl +8.5 or newer.

+
+
+
+

1. NX and its Roots

+
+

Object oriented extensions of Tcl have quite a +long history. Two of the most prominent early Tcl based OO languages +were incr Tcl (abbreviated as itcl) and Object Tcl (OTcl +[Wetherall and Lindblad 1995]). While itcl provides a traditional +C++/Java-like object system, OTcl was following the CLOS approach and +supports a dynamic object system, allowing incremental class and +object extensions and re-classing of objects.

+

Extended Object Tcl (abbreviated as XOTcl [Neumann and Zdun 2000a]) +is a successor of OTcl and was the first language providing language +support for design patterns. XOTcl extends OTcl by providing namespace +support, adding assertions, dynamic object aggregations, slots and by +introducing per-object and per-class filters and per-object and +per-class mixins.

+

XOTcl was so far released in more than 30 versions. It is described in +its detail in more than 20 papers and serves as a basis for other +object systems like TclOO [Donal ???]. The scripting language NX and +the Next Scripting Framework [Neumann and Sobernig 2009] extend +the basic ideas of XOTcl by providing support for language-oriented +programming. The the Next Scripting Framework supports multiple +object systems concurrently. Effectively, every object system has +different base classes for creating objects and classes. Therefore, +these object systems can have different interfaces and can +follow different naming conventions for built-in methods. Currently, +the Next Scripting Framework is packaged with three object systems: +NX, XOTcl 2.0, and TclCool (the language introduced by TIP#279).

+
+
+Languages +
+
Figure 1. Language History of the Next Scripting Language
+
+

+

The primary purpose of this document is to introduce NX to beginners. +We expect some prior knowledge of programming languages, and some +knowledge about Tcl. In the following sections we introduce NX by +examples. In later sections we introduce the more advanced concepts of +the language. Conceptually, most of the addressed concepts are very +similar to XOTcl. Concerning the differences between NX and XOTcl, +please refer to the Migration Guide for the Next Scripting Language.

+
+
+
+

2. Introductory Overview Example: Stack

+
+

A classical programming example is the implementation of a stack, which +is most likely familiar to many readers from many introductory +programming courses. A stack is a last-in first-out data structure +which is manipulated via operations like push (add something to the +stack) and pop remove an entry from the stack. These operations are +called methods in the context of object oriented programming +systems. Primary goals of object orientation are encapsulation and +abstraction. Therefore, we define a common unit (a class) that defines +and encapsulates the behavior of a stack and provides methods to a user +of the data structure that abstract from the actual implementation.

+
+

2.1. Define a Class "Stack"

+

In our first example, we define a class named Stack with the methods +push and pop. When an instance of the stack is created (e.g. a +concrete stack s1) the stack will contain an instance variable named +things, initialized with the an empty list.

+
Listing 2: Class Stack

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+
nx::Class create Stack {
+
+   #
+   # Stack of Things
+   #
+
+   :variable things {}
+
+   :public method push {thing} {
+      set :things [linsert ${:things} 0 $thing]
+      return $thing
+   }
+
+   :public method pop {} {
+      set top [lindex ${:things} 0]
+      set :things [lrange ${:things} 1 end]
+      return $top
+   }
+}
+

Typically, classes are defined in NX via nx::Class create, followed +by the name of the new class (here: Stack). The definition of the +stack placed between curly braces and contains here just the method +definitions. Methods of the class are defined via :method followed +by the name of the method, an argument list and the body of the +method, consisting of Tcl and NX statements.

+

When an instance of Stack is created, it will contain an instance +variable named things. If several Stack instances are created, +each of the instances will have their own (same-named but different) +instance variable. The instance variable things is used in our +example as a list for the internal representation of the stack. We +define in a next step the methods to access and modify this list +structure. A user of the stack using the provided methods does not +have to have any knowledge about the name or the structure of the +internal representation (the instance variable things).

+

The method push receives an argument thing which should be placed +on the stack. Note that we do not have to specify the type of the +element on the stack, so we can push strings as well as numbers or +other kind of things. When an element is pushed, we add this element +as the first element to the list things. We insert the element using +the Tcl command linsert which receives the list as first element, +the position where the element should be added as second and the new +element as third argument. To access the value of the instance +variable we use Tcl’s dollar operator followed by the name. The +names of instance variables are preceded with a colon :. Since the +name contains a non-plain character, Tcl requires us to put braces +around the name. The command linsert and its arguments are placed +between square brackets. This means that the function linsert is called and +a new list is returned, where the new element is inserted at the first +position (index 0) in the list things. The result of the linsert +function is assigned again to the instance variable things, which is +updated this way. Finally the method push returns the pushed thing +using the return statement.

+

The method pop returns the most recently stacked element and removes +it from the stack. Therefore, it takes the first element from the list +(using the Tcl command lindex), assigns it to the method-scoped +variable top, removes the element from the instance variable +things (by using the Tcl command lrange) and returns the value +popped element top.

+

This finishes our first implementation of the stack, more enhanced +versions will follow. Note that the methods push and pop are +defined as public; this means that these methods can be +used from all other objects in the system. Therefore, these methods +provide an interface to the stack implementation.

+
Listing 3: Using the Stack

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+
#!/usr/bin/env tclsh
+package require nx
+
+nx::Class create Stack {
+
+   #
+   # Stack of Things
+   #
+   ....
+}
+
+Stack create s1
+s1 push a
+s1 push b
+s1 push c
+puts [s1 pop]
+puts [s1 pop]
+s1 destroy
+

Now we want to use the stack. The code snippet in Listing 3 shows how to use the class Stack in a script. +Since NX is based on Tcl, the script will be called with the Tcl shell +tclsh. In the Tcl shell we have to require package nx to use the +Next Scripting Framework and NX. The next lines contain the definition +of the stack as presented before. Of course, it is as well possible to +make the definition of the stack an own package, such we could simple +say package require stack, or to save the definition of a stack +simply in a file and load it via source.

+

In line 12 we create an instance of the stack, namely the stack object +s1. The object s1 is an instance of Stack and has therefore +access to its methods. The methods like push or pop can be invoked +via a command starting with the object name followed by the +method name. In lines 13-15 we push on the stack the values a, then +b, and c. In line 16 we output the result of the pop method +using the Tcl command puts. We will see on standard output the +value+c+ (the last stacked item). The output of the line 17 is the +value b (the previously stacked item). Finally, in line 18 we +destroy the object. This is not necessary here, but shows the life +cycle of an object. In some respects, destroy is the counterpart of +create from line 12.

+
+
+object-class-appclass.png +
+
Figure 4. Class and Object Diagram
+
+

+

Figure 4 shows the actual class and +object structure of the first Stack example. Note that the common +root class is nx::Object that contains methods for all objects. +Since classes are as well objects in NX, nx::Class is a +specialization of nx::Object. nx::Class provides methods for +creating objects, such as the method create which is used to create +objects (and classes as well).

+
+
+

2.2. Define an Object Named "stack"

+

The definition of the stack in Listing 2 +follows the traditional object oriented approach, found in +practically every object oriented programming language: Define a class +with some methods, create instances from this class, and use the +methods defined in the class in the instances of the class.

+

In our next example, we introduce generic objects and object +specific methods. With NX, we can define generic objects, which are +instances of the most generic class nx::Object (sometimes called +common root class). nx::Object is predefined and contains a +minimal set of methods applicable to all NX objects. In this example, +we define a generic object named stack and provide methods for this +object. The methods defined above were methods provided by a class for +objects. Now we define object specific methods, which are methods +applicable only to the object for which they are defined.

+
Listing 5: Object stack

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+
nx::Object create stack {
+
+   :object variable things {}
+
+   :public object method push {thing} {
+      set :things [linsert ${:things} 0 $thing]
+      return $thing
+   }
+
+   :public object method pop {} {
+      set top [lindex ${:things} 0]
+      set :things [lrange ${:things} 1 end]
+      return $top
+   }
+}
+

The example in Listing 5 defines the +object stack in a very similar way as the class Stack. But the +following points are different.

+
    +
  • +

    +First, we use nx::Object instead of nx::Class to denote + that we want to create a generic object, not a class. +

    +
  • +
  • +

    +We use :object variable to define the variable things just for + this single instance (the object stack). +

    +
  • +
  • +

    +The definition for the methods push and pop are the same as + before, but here we defined these with object method. Therefore, + these two methods push and pop are object-specific. +

    +
  • +
+

In order to use +the stack, we can use directly the object stack in the same way as +we have used the object s1 in Listing 3 +the class diagram for this the object stack.

+
+
+object-stack.png +
+
Figure 6. Object stack
+
+

+

A reader might wonder when to use a class Stack or rather an object +stack. A big difference is certainly that one can define easily +multiple instances of a class, while the object is actually a +single, tailored entity. The concept of the object stack is similar to a module, +providing a certain functionality via a common interface, without +providing the functionality to create multiple instances. The reuse of +methods provided by the class to objects is as well a difference. If +the methods of the class are updated, all instances of the class will +immediately get the modified behavior. However, this does not mean that +the reuse for the methods of stack is not possible. NX allows for +example to copy objects (similar to prototype based languages) or to +reuse methods via e.g. aliases (more about this later).

+

Note that we use capitalized names for classes and lowercase names for +instances. This is not required and a pure convention making it easier +to understand scripts without much analysis.

+
+
+

2.3. Implementing Features using Mixin Classes

+

So far, the definition of the stack methods was pretty minimal. +Suppose, we want to define "safe stacks" that protect e.g. against +stack under-runs (a stack under-run happens, when more pop than +push operations are issued on a stack). Safety checking can be +implemented mostly independent from the implementation details of the +stack (usage of internal data structures). There are as well different +ways of checking the safety. Therefore we say that safety checking is +orthogonal to the stack core implementation.

+

With NX we can define stack-safety as a separate class using methods +with the same names as the implementations before, and "mix" this +behavior into classes or objects. The implementation of Safety in +stack under-runs and to issue error messages, when this happens.

+
Listing 7: Class Safety

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+
nx::Class create Safety {
+
+  #
+  # Implement stack safety by defining an additional
+  # instance variable named "count" that keeps track of
+  # the number of stacked elements. The methods of
+  # this class have the same names and argument lists
+  # as the methods of Stack; these methods "shadow"
+  # the methods of class Stack.
+  #
+
+  :variable count 0
+
+  :public method push {thing} {
+    incr :count
+    next
+  }
+
+  :public method pop {} {
+    if {${:count} == 0} then { error "Stack empty!" }
+    incr :count -1
+    next
+  }
+}
+

Note that all the methods of the class Safety end with next. +This command is a primitive command of NX, which calls the +same-named method with the same argument list as the current +invocation.

+

Assume we save the definition of the class Stack in a file named +Stack.tcl and the definition of the class Safety in a file named +Safety.tcl in the current directory. When we load the classes +Stack and Safety into the same script (see the terminal dialog in +e.g. a certain stack s2 as a safe stack, while all other stacks +(such as s1) might be still "unsafe". This can be achieved via the +option -mixin at the object creation time (see line 9 in +option -mixin mixes the class Safety into the new instance s2.

+
Listing 8: Using the Class Safety

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+
% package require nx
+2.0
+% source Stack.tcl
+::Stack
+% source Safety.tcl
+::Safety
+% Stack create s1
+::s1
+% Stack create s2 -object-mixin Safety
+::s2
+% s2 push a
+a
+% s2 pop
+a
+% s2 pop
+Stack empty!
+
+% s1 info precedence
+::Stack ::nx::Object
+
+% s2 info precedence
+::Safety ::Stack ::nx::Object
+

When the method push of s2 is called, first the method of the +mixin class Safety will be invoked that increments the counter and +continues with next to call the shadowed method, here the method +push of the Stack implementation that actually pushes the item. +The same happens, when s2 pop is invoked, first the method of +Safety is called, then the method of the Stack. When the stack is +empty (the value of count reaches 0), and pop is invoked, the +mixin class Safety generates an error message (raises an exception), +and does not invoke the method of the Stack.

+

The last two commands in +Listing 8 +use introspection to query for the objects +s1 and s2 in which order the involved classes are processed. This +order is called the precedence order and is obtained via info +precedence. We see that the mixin class Safety is only in use for +s2, and takes there precedence over Stack. The common root class +nx::Object is for both s1 and s2 the base class.

+
+
+per-object-mixin.png +
+
Figure 9. Per-object Mixin
+
+

+

Note that in Listing 8, +the class Safety is only mixed into a single object (here +s2), therefore we refer to this case as a per-object mixin. +Figure 9 shows the class +diagram, where the class Safety is used as a per-object mixin for +s2.

+

The mixin class Safety can be used as well in other ways, such as e.g. for +defining classes of safe stacks:

+
Listing 10: Class SafeStack

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+
#
+# Create a safe stack class by using Stack and mixin
+# Safety
+#
+nx::Class create SafeStack -superclass Stack -mixin Safety
+
+SafeStack create s3
+

The difference of a per-class mixin and an per-object mixin is that +the per-class mixin is applicable to all instances of the +class. Therefore, we call these mixins also sometimes instance mixins. +In our example in Listing 10, +Safety is mixed into the definition of +SafeStack. Therefore, all instances of the class SafeStack (here +the instance s3) will be using the safety definitions.

+
+
+per-class-mixin.png +
+
Figure 11. Per-class Mixin
+
+

+

Figure 11 shows the class diagram +for this definition. +Note that we could use Safety as well as a per-class mixin on +Stack. In this case, all stacks would be safe stacks and we could +not provide a selective feature selection (which might be perfectly +fine).

+
+
+

2.4. Define Different Kinds of Stacks

+

The definition of Stack is generic and allows all kind of elements +to be stacked. Suppose, we want to use the generic stack definition, +but a certain stack (say, stack s4) should be a stack for integers +only. This behavior can be achieved by the same means as introduced +already in Listing 5, namely +object-specific methods.

+
Listing 12: Object Integer Stack

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+
Stack create s4 {
+
+  #
+  # Create a stack with a object-specific method
+  # to check the type of entries
+  #
+
+  :public object method push {thing:integer} {
+    next
+  }
+}
+

The program snippet in Listing 12 defines an instance s4 of the class +Stack and provides an object specific method for push to implement +an integer stack. The method pull is the same for the integer stack +as for all other stacks, so it will be reused as usual from the class +Stack. The object-specific method push of s4 has a value +constraint in its argument list (thing:integer) that makes sure, +that only integers can be stacked. In case the argument is not an +integer, an exception will be raised. Of course, one could perform the +value constraint checking as well in the body of the method proc by +accepting an generic argument and by performing the test for the value +in the body of the method. In the case, the passed value is an +integer, the push method of Listing 12 calls next, and therefore calls the +shadowed generic definition of push as provided by Stack.

+
Listing 13: Class IntegerStack

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+
nx::Class create IntegerStack -superclass Stack {
+
+  #
+  # Create a Stack accepting only integers
+  #
+
+  :public method push {thing:integer} {
+    next
+  }
+}
+

An alternative approach is shown in +Listing 13, where the class +IntegerStack is defined, using the same method definition +as s4, this time on the class level.

+
+
+

2.5. Define Object Specific Methods on Classes

+

In our previous examples we defined methods provided by classes +(applicable for their instances) and object-specific methods (methods +defined on objects, which are only applicable for these objects). In +this section, we introduce methods that are defined on the class +objects. Such methods are sometimes called class methods or +static methods.

+

In NX classes are objects, they are specialized objects with +additional methods. Methods for classes are often used for managing +the life-cycles of the instances of the classes (we will come to this +point in later sections in more detail). Since classes are objects, we +can use exactly the same notation as above to define class methods by +using object method. The methods defined on the class object are +in all respects identical with object specific methods shown in the +examples above.

+
Listing 14: Class Stack2

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+
nx::Class create Stack2 {
+
+   :public object method available_stacks {} {
+      return [llength [:info instances]]
+   }
+
+   :variable things {}
+
+   :public method push {thing} {
+      set :things [linsert ${:things} 0 $thing]
+      return $thing
+   }
+
+   :public method pop {} {
+      set top [lindex ${:things} 0]
+      set :things [lrange ${:things} 1 end]
+      return $top
+   }
+}
+
+Stack2 create s1
+Stack2 create s2
+
+puts [Stack2 available_stacks]
+

The class Stack2 in Listing 14 consists of the +earlier definition of the class Stack and is extended by the +class-specific method available_stacks, which returns the +current number of instances of the stack. The final command puts +(line 26) prints 2 to the console.

+
+
+stack2.png +
+
Figure 15. Stack2
+
+

+

The class diagram in Figure 15 shows the +diagrammatic representation of the class object-specific method +available_stacks. Since every class is a specialization of the +common root class nx::Object, the common root class is often omitted +from the class diagrams, so it was omitted here as well in the diagram.

+
+
+
+
+

3. Basic Language Features of NX

+
+
+

3.1. Variables and Properties

+

In general, NX does not need variable declarations. It allows to +create or modify variables on the fly by using for example the Tcl +commands set and unset. Depending on the variable name (or more +precisely, depending on the variable name’s prefix consisting of +colons ":") a variable is either local to a method, or it is an +instance variable, or a global variable. The rules are:

+
    +
  • +

    +A variable without any colon prefix refers typically to a method + scoped variable. Such a variable is created during the invocation + of the method, and it is deleted, when the method ends. In the + example below, the variable a is method scoped. +

    +
  • +
  • +

    +A variable with a single colon prefix refers to an instance + variable. An instance variable is part of the object; when the + object is destroyed, its instance variables are deleted as well. In the + example below, the variable b is an instance variable. +

    +
  • +
  • +

    +A variable with two leading colons refers to a global variable. The + lifespan of a globale variable ends when the variable is explicitly + unset or the script terminates. Variables, which are placed in Tcl + namespaces, are also global variables. In the example below, the + variable c is a global variable. +

    +
  • +
+
Listing 16: Scopes of Variables

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+
nx::Class create Foo {
+
+  :method foo args {...}
+    # "a" is a method scoped variable
+    set a 1
+    # "b" is an Instance variable
+    set :b 2
+    # "c" is a global variable/namespaced variable
+    set ::c 3
+  }
+}
+

Listing 16 shows a method foo +of some class Foo referring to differently scoped variables.

+
+

3.1.1. Properties: Configurable Instance Variables

+

As described above, there is no need to declare instance variables in +NX. In many cases, a developer might want to define some value +constraints for variables, or to provide defaults, or to make +variables configurable upon object creation. Often, variables are +"inherited", meaning that the variables declared in a general class +are also available in a more specialized class. For these purposes NX +provides variable handlers responsible for the management of +instance variables. We distinguish in NX between configurable +variables (called property) and variables that are not configurable +(called variable).

+
+
+

A property is a definition of a configurable instance variable.

+
+

The term configurable means that (a) one can provide at creation time of +an instance a value for this variable, and (b), one can query the +value via the accessor function cget and (c), one can change the +value of the variable via configure at runtime. Since the general +accessor function cget and configure are available, an application +developer does not have to program own accessor methods. When value +checkers are provided, each time, the value of the variable is to be +changed, the constrained are checked as well.

+
+
+person-student.png +
+
Figure 17. Classes Person and Student
+
+

+

The class diagram above defines the classes Person and +Student. For both classes, configurable instance variable are +specified by defining these as properties. The listing below shows +an implementation of this conceptual model in NX.

+
Listing 18: Properties

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+ 25
+ 26
+ 27
+
#
+# Define a class Person with properties "name"
+# and "birthday"
+#
+nx::Class create Person {
+  :property name:required
+  :property birthday
+}
+
+#
+# Define a class Student as specialization of Person
+# with additional properties
+#
+nx::Class create Student -superclass Person {
+  :property matnr:required
+  :property {oncampus:boolean true}
+}
+
+#
+# Create instances using configure parameters
+# for the initialization
+#
+Person create p1 -name Bob
+Student create s1 -name Susan -matnr 4711
+
+# Access property value via accessor method
+puts "The name of s1 is [s1 cget -name]"
+

By defining name and birthday as properties of Person, NX makes +these configurable. When we create an instance of Person named +p1, we can provide a value for e.g. the name by specifying -name +during creation. The properties result in non-positional configure parameters +which can be provided in any order. In our listing, we create an instance of +Person using the configure parameter name and provide the value of +Bob to the instance variable name.

+

The class Student is defined as a specialization of Person with +two additional properties: matnr and oncampus. The property +matnr is required (it has to be provided, when an instance of this +class is created), and the property oncampus is boolean, and is per +default set to true. Note that the class Student inherits the +properties of Person. So, Student has four properties in total.

+

The property definitions provide the configure parameters for +instance creation. Many other languages require such parameters to be +passed via arguments of a constructor, which is often error prone, +when values are to be passed to superclasses. Also in dynamic +languages, the relationships between classes can be easily changed, +and different superclasses might have different requirements in their +constructors. The declarative approach in NX reduces the need for +tailored constructor methods significantly.

+

Note, that the property matnr of class Student is required. This +means, that if we try to create an instance of Student, a runtime +exception will be triggered. The property oncamups is boolean and +contains a default value. Providing a default value means that +whenever we create an instance of this class the object will contain +such an instance variable, even when we provide no value via the +configure parameters.

+

In our listing, we create an instance of Student using the two +configure parameters name and matnr. Finally, we use method cget +to obtain the value of the instance variable name of object s1.

+
+
+

3.1.2. Non-configurable Instance Variables

+

In practice, not all instance variables should be configurable. But +still, we want to be able to provide defaults similar to +properties. To define non-configurable instance variables the +predefined method variable can be used. Such instance variables are +often used for e.g. keeping the internal state of an object. The +usage of variable is in many respects similar to property. One +difference is, that property uses the same syntax as for method +parameters, whereas variable receives the default value as a +separate argument (similar to the variable command in plain +Tcl). The introductory Stack example in Listing 2 uses already the method variable.

+
Listing 19: Declaring Variables

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+
nx::Class create Base {
+  :variable x 1
+  # ...
+}
+
+nx::Class create Derived -superclass Base {
+  :variable y 2
+  # ...
+}
+
+# Create instance of the class Derived
+Derived create d1
+
+# Object d1 has instance variables
+# x == 1 and y == 2
+

Note that the variable definitions are inherited in the same way as +properties. The example in Listing 19 shows a +class Derived that inherits from Base. When an instance d1 is +created, it will contain the two instance variables x and y. +Note that the variable declarations from property and variable are +used to initialize (and to configure) the instances variables of an object.

+
Listing 20: Setting Variables in the Constructor

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+
nx::Class create Base2 {
+ # ...
+ :method init {} {
+   set :x 1
+   # ....
+ }
+}
+
+nx::Class create Derived2 -superclass Base2 {
+ # ...
+ :method init {} {
+   set :y 2
+   next
+   # ....
+ }
+}
+
+# Create instance of the class Derived2
+Derived2 create d2
+

In many other object oriented languages, the instance variables are +initialized solely by the constructor (similar to class Derived2 in +Listing 20). This approach is certainly +also possible in NX. Note that the approach using constructors +requires an explicit method chaining between the constructors and is +less declarative than the approach in NX using property and variable.

+

Both, property and variable provide much more functionalities. One +can for example declare public, protected or private accessor +methods, or one can define variables to be incremental (for +e.g. adding values to a list of values), or one can define variables +specific behavior.

+
+
+
+

3.2. Method Definitions

+

The basic building blocks of an object oriented program are object and +classes, which contain named pieces of code, the methods.

+
+
+

Methods are subroutines (pieces of code) associated with objects +and/or classes. A method has a name, receives optionally arguments +during invocation and returns a value.

+
+

Plain Tcl provides subroutines, which are not associated with objects +or classes. Tcl distinguishes between +proc+s (scripted subroutines) +and commands (system-languages implemented subroutines).

+

Methods might have different scopes, defining, on which kind of +objects these methods are applicable to. These are described in more +detail later on. For the time being, we deal here with methods defined +on classes, which are applicable for the instance of these classes.

+
+

3.2.1. Scripted Methods

+

Since NX is a scripting language, most methods are most likely +scripted methods, in which the method body contains Tcl code.

+
Listing 21: Scripted method

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+
# Define a class
+nx::Class create Dog {
+
+  # Define a scripted method for the class
+  :public method bark {} {
+    puts "[self] Bark, bark, bark."
+  }
+}
+
+# Create an instance of the class
+Dog create fido
+
+# The following line prints "::fido Bark, bark, bark."
+fido bark
+

In the example above we create a class Dog with a scripted method +named bark. The method body defines the code, which is executed when +the method is invoked. In this example, the method bar prints out a +line on the terminal starting with the object name (this is determined +by the built in command self) followed by "Bark, bark, bark.". This +method is defined on a class and applicable to instances of the class +(here the instance fido).

+
+
+

3.2.2. C-implemented Methods

+

Not all of the methods usable in NX are scripted methods; many +predefined methods are defined in the underlying system language, +which is typically C. For example, in Listing 21 we +used the method create to create the class Dog and to create the +dog instance fido. These methods are implemented in C in the next +scripting framework.

+

C-implemented methods are not only provided by the underlying +framework but might be as well defined by application developers. This +is an advanced topic, not covered here. However, application developer +might reuse some generic C code to define their own C-implemented +methods. Such methods are for example accessors, forwarders and +aliases.

+
+
+

An accessor method is a method that accesses instance +variables of an object. A call to an accessor +without arguments uses the accessor as a getter, obtaining the actual +value of the associated variable. A call to an accessor with an +argument uses it as a setter, setting the value of the associated +variable.

+
+

NX provides support for C-implemented accessor methods. Accessors have +already been mentioned in the section about properties. When +the option -accessor public|protected|private is provided to a +variable or property definition, NX creates automatically a +same-named accessors method.

+
Listing 22: Accessor Methods

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+ 25
+
nx::Class create Dog {
+ :public method bark {} { puts "[self] Bark, bark, bark." }
+ :method init {} { Tail create [self]::tail}
+}
+
+nx::Class create Tail {
+  :property -accessor public {length:double 5}
+  :public method wag {} {return Joy}
+}
+
+# Create an instance of the class
+Dog create fido
+
+# Use the accessor "length" as a getter, to obtain the value
+# of a property. The following call returns the length of the
+# tail of fido
+fido::tail length get
+
+# Use the accessor "length" as a setter, to alter the value
+# of a property. The following call changes the length of
+# the tail of fido
+fido::tail length set 10
+
+# Proving an invalid values will raise an error
+fido::tail length set "Hello"
+

Listing 22 shows an extended example, where every dog +has a tail. The object tail is created as a subobject of the dog in +the constructor init. The subobject can be accessed by providing the +full name of the subobject fido::tail. The method length is an +C-implemented accessor, that enforces the value constraint (here a +floating point number, since length uses the value constraint +double). Line 25 will therefore raise an exception, since the +provided values cannot be converted to a double number.

+
Listing 23: Forwarder Methods

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+
nx::Class create Dog {
+  :public method bark {} { puts "[self] Bark, bark, bark." }
+  :method init {} {
+    Tail create [self]::tail
+    :public object forward wag [self]::tail wag
+  }
+}
+
+nx::Class create Tail {
+  :property {length 5}
+  :public method wag {} {return Joy}
+}
+
+# Create an instance of the class
+Dog create fido
+
+# The invocation of "fido wag" is delegated to "fido::tail wag".
+# Therefore, the following method returns "Joy".
+fido wag
+

Listing 23 again extends the example by adding a +forwarder named wag to the object (e.g. fido). The forwarder +redirects all calls of the form fido wag with arbitrary arguments to +the subobject fido::tail.

+
+
+

A forwarder method is a +C-implemented method that redirects an invocation for a certain method +to either a method of another object or to some other method of the +same object. Forwarding an invocation of a method to some other +object is a means of delegation.

+
+

The functionality of the forwarder can just as well be implemented as +a scripted method, but for the most common cases, the forward +implementation is more efficient, and the forward method expresses +the intention of the developer.

+

The method forwarder has several options to change e.g. the order of +the arguments, or to substitute certain patterns in the argument list +etc. This will be described in later sections.

+
+
+

3.2.3. Method-Aliases

+
+
+

An alias method is a means to register either an existing method, +or a Tcl proc, or a Tcl command as a method with the provided +name on a class or object.

+
+

In some way, the method alias is a restricted form of a forwarder, +though it does not support delegation to different objects or argument +reordering. The advantage of the method alias compared to a forwarder +is that it has close to zero overhead, especially for aliasing +c-implemented methods.

+
Listing 24: Method-Alias

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+
nx::Class create Dog {
+  :public method bark {} { puts "[self] Bark, bark, bark." }
+
+  # Define a public alias for the method "bark"
+  :public alias warn [:info method handle bark]
+  # ...
+}
+
+# Create an instance of the class
+Dog create fido
+
+# The following line prints "::fido Bark, bark, bark."
+fido warn
+

Listing 24 extends the last example by defining an +alias for the method bark. The example only shows the bare +mechanism. In general, method aliases are very powerful means for +reusing pre-existing functionality. The full object system of NX and +XOTcl2 is built from aliases, reusing functionality provided by the +next scripting framework under different names. Method aliases +are as well a means for implementing traits in NX.

+
+
+
+

3.3. Method Protection

+

All kinds of methods might have different kind of protections in NX. +The call-protection defines from which calling context methods might +be called. The Next Scripting Framework supports as well redefinition +protection for methods.

+

NX distinguishes between public, protected and private methods, +where the default call-protection is protected.

+
+
+

A public method can be called from every context. A protected +method can only be invoked from the same object. A private method +can only be invoked from methods defined on the same entity +(defined on the same class or on the same object) via the invocation +with the local flag (i.e. ": -local foo").

+
+

All kind of method protections are applicable for all kind of methods, +either scripted or C-implemented.

+

The distinction between public and protected leads to interfaces for +classes and objects. Public methods are intended for consumers of +these entities. Public methods define the intended ways of providing +methods for external usages (usages, from other objects or +classes). Protected methods are intended for the implementor of the +class or subclasses and not for public usage. The distinction between +protected and public reduces the coupling between consumers and the +implementation, and offers more flexibility to the developer.

+
Listing 25: Protected Methods

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+
nx::Class create Foo {
+
+  # Define a public method
+  :public method foo {} {
+    # ....
+    return [:helper]
+  }
+
+  # Define a protected method
+  :method helper {} {
+     return 1
+  }
+}
+
+# Create an instance of the class:
+Foo create f1
+
+# The invocation of the public method "foo" returns 1
+f1 foo
+
+# The invocation of the protected method "helper" raises an error:
+f1 helper
+

The example above uses :protected method helper …. We could have +used here as well :method helper …, since the default method +call-protection is already protected.

+

The method call-protection of private goes one step further and +helps to hide implementation details also for implementors of +subclasses. Private methods are a means for avoiding unanticipated name +clashes. Consider the following example:

+
Listing 26: Private Methods

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+
nx::Class create Base {
+  :private method helper {a b} {expr {$a + $b}}
+  :public method foo     {a b} {: -local helper $a $b}
+}
+
+nx::Class create Sub -superclass Base {
+  :public method bar     {a b} {: -local helper $a $b}
+  :private method helper {a b} {expr {$a * $b}}
+  :create s1
+}
+
+s1 foo 3 4     ;# returns 7
+s1 bar 3 4     ;# returns 12
+s1 helper 3 4  ;# raises error: unable to dispatch method helper
+

The base class implements a public method foo using the helper +method named helper. The derived class implements a as well a public +method bar, which is also using a helper method named helper. When +an instance s1 is created from the derived class, the method foo +is invoked which uses in turn the private method of the base +class. Therefore, the invocation s1 foo 3 4 returns its sum. If +the local flag had not beed used in helper, s1 would +have tried to call the helper of Sub, which would be incorrect. For +all other purposes, the private methods are "invisible" in all +situations, e.g., when mixins are used, or within the next-path, etc.

+

By using the -local flag at the call site it is possible to invoke +only the local definition of the method. If we would call the method +without this flag, the resolution order would be the standard +resolution order, starting with filters, mixins, object methods +and the full intrinsic class hierarchy.

+

NX supports the modifier private for methods and properties. In all +cases private is an instrument to avoid unanticipated interactions +and means actually "accessible for methods defined on the same entity +(object or class)". The main usage for private is to improve +locality of the code e.g. for compositional operations.

+

In order to improve locality for properties, a private property +defines therefore internally a variable with a different name to avoid +unintended interactions. The variable should be accessed via the +private accessor, which can be invoked with the -local flag. In the +following example class D introduces a private property with the +same name as a property in the superclass.

+
Listing 27: Private Properties

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+ 25
+
#
+# Define a class C with a property "x" and a public accessor
+#
+nx::Class create C {
+  :property -accessor public {x c}
+}
+
+#
+# Define a subclass D with a private property "x"
+# and a method bar, which is capable of accessing
+# the private property.
+#
+nx::Class create D -superclass C {
+  :property -accessor private {x d}
+  :public method bar {p} {return [: -local $p get]}
+}
+
+#
+# The private and public (or protected) properties
+# define internally separate variable that do not
+# conflict.
+#
+D create d1
+puts [d1 x get]   ;# prints "c"
+puts [d1 bar x]   ;# prints "d"
+

Without the private definition of the property, the definition of +property x in class D would shadow the +definition of the property in the superclass C for its instances +(d1 x or set :x would return d instead of c).

+
+
+

3.4. Applicability of Methods

+

As defined above, a method is a subroutine defined on an object or +class. This object (or class) contains the method. If the object (or +class) is deleted, the contained methods will be deleted as well.

+
+

3.4.1. Instance Methods

+
+
+

Typically, methods are defined on a class, and the methods defined on the +class are applicable to the instances (direct or indirect) of this +class. These methods are called instance methods.

+
+

In the following example method, foo is an instance method defined +on class C.

+
Listing 28: Methods applicable for instances

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+
nx::Class create C {
+  :public method foo {} {return 1}
+  :create c1
+}
+
+# Method "foo" is defined on class "C"
+# and applicable to the instances of "C"
+c1 foo
+

There are many programming languages that only allow these types of methods. +However, NX also allows methods to be defined on objects.

+
+
+

3.4.2. Object Methods

+
+
+

Methods defined on objects are object methods. Object +methods are only applicable on the object, on which they are defined. +Object methods cannot be inherited from other objects.

+
+

The following example defines an object method bar on the +instance c1 of class C, and as well as the object specific method +baz defined on the object o1. An object method is defined +via object method.

+

Note that we can define a object method that shadows (redefines) +for this object methods provided from classes.

+
Listing 29: Object Method

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+
nx::Class create C {
+  :public method foo {} {return 1}
+  :create c1 {
+     :public object method foo {} {return 2}
+     :public object method bar {} {return 3}
+  }
+}
+
+# Method "bar" is an object specific method of "c1"
+c1 bar
+
+# object-specific method "foo" returns 2
+c1 foo
+
+# Method "baz" is an object specific method of "o1"
+nx::Object create o1 {
+  :public object method baz {} {return 4}
+}
+o1 baz
+
+
+

3.4.3. Class Methods

+
+
+

A class method is a method defined on a class, which is only +applicable to the class object itself. The class method is actually +an object method of the class object.

+
+

In NX, all classes are objects. Classes are in NX special kind of +objects that have e.g. the ability to create instances and to provide +methods for the instances. Classes manage their instances. The general +method set for classes is defined on the meta-classes (more about +this later).

+

The following example defines a public class method bar on class +C. The class method is specified by using the modifier object in +front of method in the method definition command.

+
Listing 30: Class Methods

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+ 25
+
nx::Class create C {
+  #
+  # Define a class method "bar" and an instance
+  # method "foo"
+  #
+  :public object method bar {} {return 2}
+  :public method foo {} {return 1}
+
+  #
+  # Create an instance of the current class
+  #
+  :create c1
+}
+
+# Method "bar" is a class method of class "C"
+# therefore applicable on the class object "C"
+C bar
+
+# Method "foo" is an instance method of "C"
+# therefore applicable on instance "c1"
+c1 foo
+
+# When trying to invoke the class method on the
+# instance, an error will be raised.
+c1 bar
+

In some other object oriented programming languages, class methods +are called "static methods".

+
+
+
+

3.5. Ensemble Methods

+

NX provides ensemble methods as a means to structure the method name +space and to group related methods. Ensemble methods are similar in +concept to Tcl’s ensemble commands.

+
+
+

An ensemble method is a form of a hierarchical method consisting of +a container method and sub-methods. The first argument of the +container method is interpreted as a selector (the sub-method). Every +sub-method can be an container method as well.

+
+

Ensemble methods provide a means to group related commands together, +and they are extensible in various ways. It is possible to add +sub-methods at any time to existing ensembles. Furthermore, it is +possible to extend ensemble methods via mixin classes.

+

The following example defines an ensemble method for string. An +ensemble method is defined when the provide method name contains a +space.

+
Listing 31: Ensemble Method

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+
nx::Class create C {
+
+    # Define an ensemble method "string" with sub-methods
+    # "length", "tolower" and "info"
+
+    :public method "string length"  {x} {....}
+    :public method "string tolower" {x} {...}
+    :public method "string info" {x} {...}
+    #...
+    :create c1
+}
+
+# Invoke the ensemble method
+c1 string length "hello world"
+
+
+

3.6. Method Resolution

+

When a method is invoked, the applicable method is searched in the +following order:

+Per-object Mixins -> Per-class Mixins -> Object -> Intrinsic Class Hierarchy +

In the case, no mixins are involved, first the object is searched for +an object method with the given name, and then the class hierarchy +of the object. The method can be defined multiple times on the search +path, so some of these method definitions might be shadowed by the +more specific definitions.

+
Listing 32: Method Resolution with Intrinsic Classes

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+ 25
+ 26
+
nx::Class create C {
+  :public method foo {} {
+    return "C foo: [next]"
+  }
+}
+
+nx::Class create D -superclass C {
+
+  :public method foo {} {
+    return "D foo: [next]"
+  }
+
+   :create d1 {
+     :public object method foo {} {
+       return "d1 foo: [next]"
+     }
+   }
+}
+
+# Invoke the method foo
+d1 foo
+# result: "d1 foo: D foo: C foo: "
+
+# Query the precedence order from NX via introspection
+d1 info precedence
+# result: "::D ::C ::nx::Object"
+

Consider the example in +Listing 32. When the method +foo is invoked on object d1, the object method has the highest +precedence and is therefore invoked. The object methods shadows +the same-named methods in the class hierarchy, namely the method foo +of class D and the method foo of class C. The shadowed methods +can be still invoked, either via the primitive next or via method +handles (we used already method handles in the section about method +aliases). In the example above, next calls the shadowed method and +add their results to the results of every method. So, the final result +contains parts from d1, D and C. Note, that the topmost next +in method foo of class C shadows no method foo and simply +returns empty (and not an error message).

+

The introspection method info precedence provides information about +the order, in which classes processed during method resolution.

+
Listing 33: Method Resolution with Mixin Classes

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+
nx::Class create M1 {
+  :public method foo {} { return "M1 foo: [next]"}
+}
+nx::Class create M2 {
+  :public method foo {} { return "M2 foo: [next]"}
+}
+
+#
+# "d1" is created based on the definitions of the last example
+#
+# Add the methods from "M1" as per-object mixin to "d1"
+d1 object mixins add M1
+
+#
+# Add the methods from "M2" as per-class mixin to class "C"
+C mixins add M2
+
+# Invoke the method foo
+d1 foo
+# result: "M1 foo: M2 foo: d1 foo: D foo: C foo: "
+
+# Query the precedence order from NX via introspection
+d1 info precedence
+# result: "::M1 ::M2 ::D ::C ::nx::Object"
+

The example in Listing 33 is +an extension of the previous example. We define here two additional +classes M1 and M2 which are used as per-object and per-class +mixins. Both classes define the method foo, these methods shadow +the definitions of the intrinsic class hierarchy. Therefore an +invocation of foo on object d1 causes first an invocation of +method in the per-object mixin.

+
Listing 34: Method Invocation Flags

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+
#
+# "d1" is created based on the definitions of the last two examples,
+# the mixins "M1" and "M2" are registered.
+#
+# Define a public object method "bar", which calls the method
+# "foo" which various invocation options:
+#
+d1 public object method bar {} {
+   puts [:foo]
+   puts [: -local foo]
+   puts [: -intrinsic foo]
+   puts [: -system foo]
+}
+
+# Invoke the method "bar"
+d1 bar
+

In the first line of the body of method bar, the method foo is +called as usual with an implicit receiver, which defaults to the +current object (therefore, the call is equivalent to d1 foo). The +next three calls show how to provide flags that influence the method +resolution. The flags can be provided between the colon and the method +name. These flags are used rather seldom but can be helpful in some +situations.

+

The invocation flag -local means that the method has to be resolved +from the same place, where the current method is defined. Since the +current method is defined as a object method, foo is resolved as +a object method. The effect is that the mixin definitions are +ignored. The invocation flag -local was already introduced int the +section about method protection, where it was used to call private +methods.

+

The invocation flag -intrinsic means that the method has to be resolved +from the intrinsic definitions, meaning simply without mixins. The +effect is here the same as with the invocation flag -local.

+

The invocation flag -system means that the method has to be resolved +from basic - typically predefined - classes of the object system. This +can be useful, when script overloads system methods, but still want to +call the shadowed methods from the base classes. In our case, we have +no definitions of foo on the base clases, therefore an error message +is returned.

+

The output of Listing 34 is:

+
+
+
   M1 foo: M2 foo: d1 foo: D foo: C foo:
+   d1 foo: D foo: C foo:
+   d1 foo: D foo: C foo:
+   ::d1: unable to dispatch method 'foo'
+
+
+
+

3.7. Parameters

+

NX provides a generalized mechanism for passing values to either +methods (we refer to these as method parameters) or to objects +(these are called configure parameters). Both kind of parameters +might have different features, such as:

+
    +
  • +

    +Positional and non-positional parameters +

    +
  • +
  • +

    +Required and non-required parameters +

    +
  • +
  • +

    +Default values for parameters +

    +
  • +
  • +

    +Value-checking for parameters +

    +
  • +
  • +

    +Multiplicity of parameters +

    +
  • +
+

TODO: complete list above and provide a short summary of the section

+

Before we discuss method and configure parameters in more detail, we +describe the parameter features in the subsequent sections based on +method parameters.

+
+

3.7.1. Positional and Non-Positional Parameters

+

If the position of a parameter in the list of formal arguments +(e.g. passed to a function) is significant for its meaning, this is a +positional parameter. If the meaning of the parameter is independent +of its position, this is a non-positional parameter. When we call a +method with positional parameters, the meaning of the parameters (the +association with the argument in the argument list of the method) is +determined by its position. When we call a method with non-positional +parameters, their meaning is determined via a name passed with the +argument during invocation.

+
Listing 35: Positional and Non-Positional Method Parameters

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+ 25
+ 26
+ 27
+ 28
+ 29
+ 30
+ 31
+ 32
+ 33
+ 34
+ 35
+ 36
+
nx::Object create o1 {
+
+  #
+  # Method foo has positional parameters:
+  #
+  :public object method foo {x y} {
+    puts "x=$x y=$y"
+  }
+
+  #
+  # Method bar has non-positional parameters:
+  #
+  :public object method bar {-x -y} {
+    puts "x=$x y=$y"
+  }
+
+  #
+  # Method baz has non-positional and
+  # positional parameters:
+  #
+  :public object method baz {-x -y a} {
+    puts "x? [info exists x] y? [info exists y] a=$a"
+  }
+}
+
+# invoke foo (positional parameters)
+o1 foo 1 2
+
+# invoke bar (non-positional parameters)
+o1 bar -y 3 -x 1
+o1 bar -x 1 -y 3
+
+# invoke baz (positional and non-positional parameters)
+o1 baz -x 1 100
+o1 baz 200
+o1 baz -- -y
+

Consider the example in Listing 35. The method +foo has the argument list x y. This means that the first argument +is passed in an invocation like o1 foo 1 2 to x (here, the value +1), and the second argument is passed to y (here the value 2). +Method bar has in contrary just with non-positional arguments. Here +we pass the names of the parameter together with the values. In the +invocation o1 bar -y 3 -x 1 the names of the parameters are prefixed +with a dash ("-"). No matter whether in which order we write the +non-positional parameters in the invocation (see line 30 and 31 in +Listing 35) in both cases the variables x +and y in the body of the method bar get the same values assigned +(x becomes 1, y becomes 3).

+

It is certainly possible to combine positional and non-positional +arguments. Method baz provides two non-positional parameter (-y +and -y) and one positional parameter (namely a). The invocation in +line 34 passes the value of 1 to x and the value of 100 to a. +There is no value passed to y, therefore value of y will be +undefined in the body of baz, info exists y checks for the +existence of the variable y and returns 0.

+

The invocation in line 35 passes only a value to the positional +parameter. A more tricky case is in line 36, where we want to pass +-y as a value to the positional parameter a. The case is more +tricky since syntactically the argument parser might consider -y as +the name of one of the non-positional parameter. Therefore we use -- +(double dash) to indicate the end of the block of the non-positional +parameters and therefore the value of -y is passed to a.

+
+
+

3.7.2. Optional and Required Parameters

+

Per default positional parameters are required, and non-positional +parameters are optional (they can be left out). By using parameter +options, we can as well define positional parameters, which are +optional, and non-positional parameters, which are required.

+
Listing 36: Optional and Required Method Parameters

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+
nx::Object create o2 {
+
+  #
+  # Method foo has one required and one optional
+  # positional parameter:
+  #
+  :public object method foo {x:required y:optional} {
+    puts "x=$x y? [info exists y]"
+  }
+
+  #
+  # Method bar has one required and one optional
+  # non-positional parameter:
+  #
+  :public object method bar {-x:required -y:optional} {
+    puts "x=$x y? [info exists y]"
+  }
+}
+
+# invoke foo (one optional positional parameter is missing)
+o2 foo 1
+

The example in Listing 36 defined method foo +with one required and one optional positional parameter. For this +purpose we use the parameter options required and optional. The +parameter options are separated from the parameter name by a colon. If +there are multiple parameter options, these are separated by commas +(we show this in later examples).

+

The parameter definition x:required for method foo is equivalent +to x without any parameter options (see e.g. previous example), +since positional parameters are per default required. The invocation +in line 21 of Listing 36 will lead to an +undefined variable y in method foo, because no value us passed to +the optional parameter. Note that only trailing positional parameters might be +optional. If we would call method foo of Listing 35 with only one argument, the system would raise an +exception.

+

Similarly, we define method bar in Listing 36 with one required and one optional non-positional +parameter. The parameter definition -y:optional is equivalent to +-y, since non-positional parameter are per default optional. +However, the non-positional parameter -x:required is required. If we +invoke bar without it, the system will raise an exception.

+
+
+

3.7.3. Default Values for Parameters

+

Optional parameters might have a default value, which will be used, +when not value is provided for this parameter. Default values can be +specified for positional and non-positional parameters.

+
Listing 37: Method Parameters with Default Values

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+
nx::Object create o3 {
+
+  #
+  # Positional parameter with default value:
+  #
+  :public object method foo {{x 1} {y 2}} {
+    puts "x=$x y=$y"
+  }
+
+  #
+  # Non-positional parameter with default value:
+  #
+  :public object method bar {{-x 10} {-y 20}} {
+    puts "x=$x y=$y"
+  }
+}
+
+# use default values
+o3 foo
+o3 bar
+

In order to define a default value for a parameter, the parameter +specification must be of the form of a 2 element list, where the +second argument is the default value. See for an example in +Listing 37.

+
+
+

3.7.4. Value Constraints

+

NX provides value constraints for all kind of parameters. By +specifying value constraints a developer can restrict the permissible +values for a parameter and document the expected values in the source +code. Value checking in NX is conditional, it can be turned on or off +in general or on a per-usage level (more about this later). The same +mechanisms can be used not only for input value checking, but as well +for return value checking (we will address this point as well later).

+
+
Built-in Value Constraints
+

NX comes with a set of built-in value constraints, which can be +extended on the scripting level. The built-in checkers are either the +native checkers provided directly by the Next Scripting Framework (the +most efficient checkers) or the value checkers provided by Tcl through +string is …. The built-in checkers have as well the advantage that +they can be used also at any time during bootstrap of an object +system, at a time, when e.g. no objects or methods are defined. The +same checkers are used as well for all C-implemented primitives of NX +and the Next Scripting Framework.

+
+
+value-checkers.png +
+
Figure 38. General Applicable Value Checkers in NX
+
+

+

Figure 38 shows the built-in +general applicable value checkers available in NX, which can be used +for all method and configure parameters. In the next step, we show how to +use these value-checkers for checking permissible values for method +parameters. Then we will show, how to provide more detailed value +constraints.

+
Listing 39: Method Parameters with Value Constraints

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+
nx::Object create o4 {
+
+  #
+  # Positional parameter with value constraints:
+  #
+  :public object method foo {x:integer o:object,optional} {
+    puts "x=$x o? [info exists o]"
+  }
+
+  #
+  # Non-positional parameter with value constraints:
+  #
+  :public object method bar {{-x:integer 10} {-verbose:boolean false}} {
+    puts "x=$x verbose=$verbose"
+  }
+}
+
+# The following invocation raises an exception, since the
+# value "a" for parameter "x" is not an integer
+o4 foo a
+

Value constraints are specified as parameter options in the parameter +specifications. The parameter specification x:integer defines x as +a required positional parmeter which value is constraint to an +integer. The parameter specification o:object,optional shows how to +combine multiple parameter options. The parameter o is an optional +positional parameter, its value must be an object (see +Listing 39). Value constraints are +specified exactly the same way for non-positional parameters (see +method bar in Listing 39).

+
Listing 40: Parameterized Value Constraints

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+ 25
+ 26
+ 27
+ 28
+
#
+# Create classes for Person and Project
+#
+nx::Class create Person
+nx::Class create Project
+
+nx::Object create o5 {
+  #
+  # Parameterized value constraints
+  #
+  :public object method work {
+     -person:object,type=Person
+     -project:object,type=Project
+   } {
+    # ...
+  }
+}
+
+#
+# Create a Person and a Project instance
+#
+Person create gustaf
+Project create nx
+
+#
+# Use method with value constraints
+#
+o5 work -person gustaf -project nx
+

The native checkers object, class, metaclass and baseclass can +be further specialized with the parameter option type to restrict +the permissible values to instances of certain classes. We can use for +example the native value constraint object either for testing +whether an argument is some object (without further constraints, as in +Listing 37, method foo), or we can +constrain the value further to some type (direct or indirect instance +of a class). This is shown by method work in +Listing 40 which requires +the parameter -person to be an instance of class Person and the +parameter -project to be an instance of class Project.

+
+
+
Scripted Value Constraints
+

The set of predefined value checkers can be extended by application +programs via defining methods following certain conventions. The user +defined value checkers are defined as methods of the class nx::Slot +or of one of its subclasses or instances. We will address such cases +in the next sections. In the following example we define two new +value checkers on class nx::Slot. The first value checker is called +groupsize, the second one is called choice.

+
Listing 41: Scripted Value Checker for Method Parameters

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+ 25
+ 26
+ 27
+ 28
+ 29
+ 30
+ 31
+ 32
+ 33
+ 34
+ 35
+ 36
+ 37
+ 38
+ 39
+ 40
+ 41
+ 42
+ 43
+
#
+# Value checker named "groupsize"
+#
+::nx::Slot method type=groupsize {name value} {
+  if {$value < 1 || $value > 6} {
+    error "Value '$value' of parameter $name is not between 1 and 6"
+  }
+}
+
+#
+# Value checker named "choice" with extra argument
+#
+::nx::Slot method type=choice {name value arg} {
+  if {$value ni [split $arg |]} {
+    error "Value '$value' of parameter $name not in permissible values $arg"
+  }
+}
+
+#
+# Create an application class D
+# using the new value checkers
+#
+nx::Class create D {
+  :public method foo {a:groupsize} {
+    # ...
+  }
+  :public method bar {a:choice,arg=red|yellow|green b:choice,arg=good|bad} {
+    # ...
+  }
+}
+
+D create d1
+
+# testing "groupsize";
+# the second call (with value 10) will raise an exception:
+d1 foo 2
+d1 foo 10
+
+# testing "choice"
+# the second call (with value pink for parameter a)
+# will raise an exception:
+d1 bar green good
+d1 bar pink bad
+

In order to define a checker groupsize a method of the name +type=groupsize is defined. This method receives two arguments, +name and value. The first argument is the name of the parameter +(mostly used for the error message) and the second parameter is +provided value. The value checker simply tests whether the provided +value is between 1 and 3 and raises an exception if this is not the +case (invocation in line 36 in Listing 41).

+

The checker groupsize has the permissible values defined in its +method’s body. It is as well possible to define more generic checkers +that can be parameterized. For this parameterization, one can pass an +argument to the checker method (last argument). The checker choice +can be used for restricting the values to a set of predefined +constants. This set is defined in the parameter specification. The +parameter a of method bar in Listing 41 +is restricted to the values red, yellow or green, and the +parameter b is restricted to good or bad. Note that the syntax +of the permissible values is solely defined by the definition of the +value checker in lines 13 to 17. The invocation in line 39 will be ok, +the invocation in line 40 will raise an exception, since pink is not +allowed.

+

If the same checks are used in many places in the program, +defining names for the value checker will be the better choice since +it improves maintainability. For seldom used kind of checks, the +parameterized value checkers might be more convenient.

+
+
+
+

3.7.5. Multiplicity

+
+
+

Multiplicity is used to define whether a parameter should receive +single or multiple values.

+
+

A multiplicity specification has a lower and an upper bound. A lower +bound of 0 means that the value might be empty. A lower bound of 1 +means that the parameter needs at least one value. The upper bound +might be 1 or n (or synonymously *). While the upper bound of +1 states that at most one value has to be passed, the upper bound of +n says that multiple values are permitted. Other kinds of +multiplicity are currently not allowed.

+

The multiplicity is written as parameter option in the parameter +specification in the form lower-bound..upper-bound. If no +multiplicity is defined the default multiplicity is 1..1, which +means: provide exactly one (atomic) value (this was the case in the +previous examples).

+
Listing 42: Method Parameters with Explicit Multiplicity

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+ 25
+ 26
+
nx::Object create o6 {
+
+  #
+  # Positional parameter with an possibly empty
+  # single value
+  #
+  :public object method foo {x:integer,0..1} {
+    puts "x=$x"
+  }
+
+  #
+  # Positional parameter with an possibly empty
+  # list of values value
+  #
+  :public object method bar {x:integer,0..n} {
+    puts "x=$x"
+  }
+
+  #
+  # Positional parameter with a non-empty
+  # list of values
+  #
+  :public object method baz {x:integer,1..n} {
+    puts "x=$x"
+  }
+}
+

Listing 42 contains three examples for +positional parameters with different multiplicities. Multiplicity is +often combined with value constraints. A parameter specification of +the form x:integer,0..n means that the parameter x receives a list +of integers, which might be empty. Note that the value constraints are +applied to every single element of the list.

+

The parameter specification x:integer,0..1 means that x might be +an integer or it might be empty. This is one style of specifying that +no explicit value is passed for a certain parameter. Another style is +to use required or optional parameters. NX does not enforce any +particular style for handling unspecified values.

+

All the examples in Listing 42 are for +single positional parameters. Certainly, multiplicity is fully +orthogonal with the other parameter features and can be used as well +for multiple parameters, non-positional parameter, default values, +etc.

+
+
+
+
+
+

4. Advanced Language Features

+
+

+
+

4.1. Objects, Classes and Meta-Classes

+

+
+
+

4.2. Resolution Order and Next-Path

+

+
+
+

4.3. Details on Method and Configure Parameters

+

The parameter specifications are used in NX for the following +purposes. They are used for

+
    +
  • +

    +the specification of input arguments of methods and commands, for +

    +
  • +
  • +

    +the specification of return values of methods and commands, and for +

    +
  • +
  • +

    +the specification for the initialization of objects. +

    +
  • +
+

We refer to the first two as method parameters and the last one as +configure parameters. The examples in the previous sections all parameter +specification were specifications of method parameters.

+
+
+

Method parameters specify properties about permissible values passed +to methods.

+
+

The method parameter specify how methods are invoked, how the +actual arguments are passed to local variables of the invoked method +and what kind of checks should be performed on these.

+
+
+

Configure parameters are parameters that specify, how objects +can be parameterized upon creation.

+
+

Syntactically, configure parameters and method parameters are the same, +although there are certain differences (e.g. some parameter options +are only applicable for objects parameters, the list of object +parameters is computed dynamically from the class structures, object +parameters are often used in combination with special setter methods, +etc.). Consider the following example, where we define the two +application classes Person and Student with a few properties.

+
Listing 43: Configure Parameters

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+ 23
+ 24
+ 25
+ 26
+ 27
+
#
+# Define a class Person with properties "name"
+# and "birthday"
+#
+nx::Class create Person {
+  :property name:required
+  :property birthday
+}
+
+#
+# Define a class Student as specialization of Person
+# with and additional property
+#
+nx::Class create Student -superclass Person {
+  :property matnr:required
+  :property {oncampus:boolean true}
+}
+
+#
+# Create instances using configure parameters
+# for the initialization
+#
+Person create p1 -name Bob
+Student create s1 -name Susan -matnr 4711
+
+# Access property value via "cget" method
+puts "The name of s1 is [s1 cget -name]"
+

The class Person has two properties name and birthday, where the +property name is required, the property birthday is not. The +class Student is a subclass of Person with the additional required +property matnr and an optional property oncampus with the +default value true (see Listing 43). The class diagram below visualizes these +definitions.

+
+
+configure-parameter.png +
+
Figure 44. System and Application Classes
+
+

+

In NX, these definitions imply that instances of the class of Person +have the properties name and birthday as non-positional object +parameters. Furthermore it implies that instances of Student will +have the configure parameters of Person augmented with the object +parameters from Student (namely matnr and oncampus). Based on +these configure parameters, we can create a Person named Bob and a +Student named Susan with the matriculation number 4711 (see line +23 and 24 in <<xmp-object-parameters, +instance variables name, matnr and oncampus (the latter is +initialized with the default value).

+
+

4.3.1. Configure Parameters available for all NX Objects

+

The configure parameters are not limited to the application defined +properties, also NX provides some predefined definitions. Since +Person is a subclass of nx::Object also the configure parameters of +nx::Object are inherited. In the introductory stack example, we used +-mixins applied to an object to denote per-object mixins (see +Listing 8). Since mixins +is defined as a parameter on nx::Object it can be used as an object +parameter -mixins for all objects in NX. To put it in other words, +every object can be configured to have per-object mixins. If we would +remove this definition, this feature would be removed as well.

+

As shown in the introductory examples, every object can be configured +via a scripted initialization block (the optional scripted block +specified at object creation as last argument; see +Listing 5 or +Listing 12). The +scripted block and its meaning are as well defined by the means of +configure parameters. However, this configure parameter is positional (last +argument) and optional (it can be omitted). The following listing shows +the configure parameters of Person p1 and Student s1.

+
Listing 45: Computed Actual Configure Parameter

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+
Configure parameters for Person p1:
+   Command:
+      p1 info lookup syntax configure
+   Result:
+      -name /value/ ?-birthday /value/? ?-object-mixins /mixinreg .../?
+      ?-class /class/? ?-object-filters /filterreg .../? ?/__initblock/?
+
+Configure parameter for Student s1:
+   Command:
+      s1 info lookup syntax configure
+   Result:
+      ?-oncampus /boolean/? -matnr /value/ -name /value/
+      ?-birthday /value/? ?-object-mixins /mixinreg .../? ?-class /class/?
+      ?-object-filters /filterreg .../? ?/__initblock/?
+

The given parameter show, how (a) objects can be configured +at runtime or (b) how new instances can be configured +at creation time via the new or create methods. +Introspection can be used to obtain the configuration +parameters from an object via +p1 info lookup parameters configure +(returning the configure parameters currently applicable for +configure or cget) or from a class +Person info lookup parameters create on a class +(returning the configure parameters applicable when an object +of this class is created)

+

The listed configure parameter types mixinreg and +filterreg are for converting definitions of filters and mixins. The +last value __initblock says that the content of this variable +will be executed in the context of the object being created (before +the constructor init is called). More about the configure parameter +types later.

+
+
+

4.3.2. Configure Parameters available for all NX Classes

+

Since classes are certain kind of objects, classes are parameterized +in the same way as objects. A typical parameter for a class definition +is the relation of the class to its superclass.In our example, we have +specified, that Student has Person as superclass via the +non-positional configure parameter -superclass. If no superclass is +specified for a class, the default superclass is +nx::Object. Therefore nx::Object is the default value for the +parameter superclass.

+

Another frequently used parameter for classes is -mixins to denote +per-class mixins (see e.g. the introductory Stack example in +Listing 10), which is defined in +the same way.

+

Since Student is an instance of the meta-class nx::Class it +inherits the configure parameters from nx::Class (see class diagram +Figure 44). +Therefore, one can use e.g. -superclass in the definition of classes.

+

Since nx::Class is a subclass of nx::Object, the meta-class +nx::Class inherits the parameter definitions from the most general +class nx::Object. Therefore, every class might as well be configured +with a scripted initialization block the same way as objects can be +configured. We used actually this scripted initialization block in +most examples for defining the methods of the class. The following +listing shows (simplified) the parameters applicable for Class +Student.

+
Listing 46: Parameters for Classes

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+
Configure parameter for class nx::Class
+   Command:
+      nx::Class info lookup syntax configure
+   Result:
+      ?-superclass /class .../? ?-mixins /mixinreg .../?
+      ?-filters /filterreg .../? ?-object-mixins /mixinreg .../?
+      ?-class /class/? ?-object-filters /filterreg .../? ?/__initblock/?
+
+
+

4.3.3. User defined Parameter Types

+

More detailed definition of the configure parameter types comes here.

+
+
+

4.3.4. Slot Classes and Slot Objects

+

In one of the previous sections, we defined scripted (application +defined) checker methods on a class named nx::Slot. In general NX +offers the possibility to define value checkers not only for all +usages of parameters but as well differently for method parameters or +configure parameters

+
+
+slots.png +
+
Figure 47. Slot Classes and Objects
+
+

+
+
+

4.3.5. Attribute Slots

+

Still Missing

+
    +
  • +

    +return value checking +

    +
  • +
  • +

    +switch +

    +
  • +
  • +

    +initcmd … +

    +
  • +
  • +

    +subst rules +

    +
  • +
  • +

    +converter +

    +
  • +
  • +

    +incremental slots +

    +
  • +
+
+
+
+
+
+

5. Miscellaneous

+
+

+
+

5.1. Profiling

+

+
+
+

5.2. Unknown Handlers

+

NX provides two kinds of unknown handlers:

+
    +
  • +

    +Unknown handlers for methods +

    +
  • +
  • +

    +Unknown handlers for objects and classes +

    +
  • +
+
+

5.2.1. Unknown Handlers for Methods

+

Object and classes might be equipped +with a method unknown which is called in cases, where an unknown +method is called. The method unknown receives as first argument the +called method followed by the provided arguments

+
Listing 48: Unknown Method Handler

+
+
+
  1
+  2
+  3
+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+
::nx::Object create o {
+  :object method unknown {called_method args} {
+    puts "Unknown method '$called_method' called"
+  }
+}
+
+# Invoke an unknown method for object o:
+o foo 1 2 3
+
+# Output will be: "Unknown method 'foo' called"
+

Without any provision of an unknown method handler, an error will be +raised, when an unknown method is called.

+
+
+

5.2.2. Unknown Handlers for Objects and Classes

+

The next scripting framework provides in addition to unknown method +handlers also a means to dynamically create objects and classes, when +these are referenced. This happens e.g. when superclasses, mixins, or +parent objects are referenced. This mechanism can be used to implement +e.g. lazy loading of these classes. Nsf allows to register multiple +unknown handlers, each identified by a key (a unique name, different +from the keys of other unknown handlers).

+
Listing 49: Unknown Class Handler

+
+
+
  1
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+  4
+  5
+  6
+  7
+  8
+  9
+ 10
+ 11
+ 12
+ 13
+ 14
+ 15
+ 16
+ 17
+ 18
+ 19
+ 20
+ 21
+ 22
+
::nx::Class public object method __unknown {name} {
+  # A very simple unknown handler, showing just how
+  # the mechanism works.
+  puts "***** __unknown called with <$name>"
+  ::nx::Class create $name
+}
+
+# Register an unknown handler as a method of ::nx::Class
+::nsf::object::unknown::add nx {::nx::Class __unknown}
+
+::nx::Object create o {
+  # The class M is unknown at this point
+
+  :object mixins add M
+  # The line above has triggered the unknown class handler,
+  # class M is now defined
+
+  puts [:info object mixins]
+  # The output will be:
+  #     ***** __unknown called with <::M>
+  #     ::M
+}
+

The Next Scripting Framework allows to add, query, delete and list unknown handlers.

+
Listing 50: Unknown Handler registration

+
+
+
  1
+  2
+  3
+  4
+  5
+
# Interface for unknown handlers:
+# nsf::object::unknown::add /key/ /handler/
+# nsf::object::unknown::get /key/
+# nsf::object::unknown::delete /key/
+# nsf::object::unknown::keys
+
References
    +
  • +

    + U. Zdun, M. Strembeck, G. Neumann: + Object-Based and Class-Based Composition of Transitive Mixins, + Information and Software Technology, 49(8) 2007 . +

    +
  • +
  • +

    + G. Neumann and U. Zdun: Filters as a + language support for design patterns in object-oriented scripting + languages. In Proceedings of COOTS’99, 5th Conference on + Object-Oriented Technologies and Systems, San Diego, May 1999. +

    +
  • +
  • +

    + G. Neumann and U. Zdun: Implementing + object-specific design patterns using per-object mixins. In Proc. of + NOSA`99, Second Nordic Workshop on Software Architecture, Ronneby, + Sweden, August 1999. +

    +
  • +
  • +

    + G. Neumann and U. Zdun: Enhancing + object-based system composition through per-object mixins. In + Proceedings of Asia-Pacific Software Engineering Conference (APSEC), + Takamatsu, Japan, December 1999. +

    +
  • +
  • +

    + G. Neumann and U. Zdun: XOTCL, an + object-oriented scripting language. In Proceedings of Tcl2k: The + 7th USENIX Tcl/Tk Conference, Austin, Texas, February 2000. +

    +
  • +
  • +

    + G. Neumann and U. Zdun: Towards the Usage + of Dynamic Object Aggregations as a Form of Composition In: + Proceedings of Symposium of Applied Computing (SAC’00), Como, + Italy, Mar 19-21, 2000. +

    +
  • +
  • +

    + G. Neumann, S. Sobernig: XOTcl 2.0 - A + Ten-Year Retrospective and Outlook, in: Proceedings of the Sixteenth + Annual Tcl/Tk Conference, Portland, Oregon, October, 2009. +

    +
  • +
  • +

    + J. K. Ousterhout: Tcl: An embeddable command + language. In Proc. of the 1990 Winter USENIX Conference, January 1990. +

    +
  • +
  • +

    + J. K. Ousterhout: Scripting: Higher Level + Programming for the 21st Century, IEEE Computer 31(3), March 1998. +

    +
  • +
  • +

    + D. Wetherall and C. J. Lindblad: Extending Tcl for + Dynamic Object-Oriented Programming. Proc. of the Tcl/Tk Workshop '95, + July 1995. +

    +
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+
+
+
+
+
+

+ + +