Index: doc/example-scripts/tk-horse-race.html =================================================================== diff -u -r71e18053ef7dd9a53f11d14f3a91b8a1091e90bb -rc4f449cb353be812ba6502ef8e9587e87881f59b --- doc/example-scripts/tk-horse-race.html (.../tk-horse-race.html) (revision 71e18053ef7dd9a53f11d14f3a91b8a1091e90bb) +++ doc/example-scripts/tk-horse-race.html (.../tk-horse-race.html) (revision c4f449cb353be812ba6502ef8e9587e87881f59b) @@ -1,917 +1,917 @@ - - - - - -Listing of doc/example-scripts/tk-horse-race.tcl - - - - - -
-
-
-

A small Horse Race game, originally developed by Richard Suchenwirth -in plain Tcl (see http://wiki.tcl.tk/3467). The game was rewritten -as a design study in NX by Gustaf Neumann in May 2011.

-
-
-tk-horse-race.png -
-
-
-
-
package require Tk
-package require nx::trait
-
- ##############################################################################
- # Trait ListUtils
- #
- # Some list utilities, not part of a package we can require here.
- ##############################################################################
-
- nx::Trait create ::nx::trait::listUtils {
-
-   :protected method lpick {list} {
-     # return a random entry from a given list
-     lindex $list [expr {int(rand()*[llength $list])}]
-   }
-   :protected method lremove {listName what} {
-     # remove a list element referenced by the elements value
-     :upvar $listName list
-     set pos  [lsearch $list $what]
-     set list [lreplace $list $pos $pos]
-   }
- }
-
- ##############################################################################
- # Class Horse
- #
- # This class defines the logic, how and where a single horse and
- # jockey are drawn. The painting of the horse happens just at startup
- # time, later the horses are moved via their tags.
- ##############################################################################
-
- nx::Class create Horse {
-   :property name:required      ;# name is the external name of the horse
-   :property tag:required       ;# tag is an internal id
-   :property canvas:required    ;# the canvas, on which the horse is drawn
-   :property n:integer,required ;# the position on the canvas
-
-   :require trait nx::trait::callback
-   :require trait nx::trait::listUtils
-
-   :method draw {x y} {
-     set hide [:lpick {black brown white gray brown3 brown4}]
-     set c1 [:lpick {red yellow blue purple pink green}]
-     set c2 [:lpick {red yellow blue purple pink green}]
-     ${:canvas} create oval 0 -1 18 4 -fill $hide -outline $hide -tag ${:tag}
-     ${:canvas} create line 1 12 3 0 5 12 -fill $hide -tag ${:tag} -width 2
-     ${:canvas} create line 15 12 17 0 19 12 -fill $hide -tag ${:tag} -width 2
-     ${:canvas} create line 16 0 20 -7 24 -5 -fill $hide -tag ${:tag} -width 3
-     # Jockey:
-     ${:canvas} create line 9 4 11 1 7 -1 -fill $c1 -width 2 -tag ${:tag}
-     ${:canvas} create line 7 -2 10 -6 15 -3 -fill $c2 -width 2 -tag ${:tag}
-     ${:canvas} create oval 9 -7 12 -10 -fill orange -outline orange -tag ${:tag}
-     ${:canvas} move ${:tag} $x $y
-   }
-
-   :method init {} {
-     set w [entry ${:canvas}.e${:n} -textvar [:bindvar name] -width 7 -bg green3]
-     ${:canvas} create window 5 [expr {${:n}*30+5}] -window $w -anchor nw
-     :draw 70 [expr {${:n}*30+14}]
-   }
- }
-
- ##############################################################################
- # Class HorseGame
- #
- # Defines the main canvas of the Game and contains the logic of
- # starting, resetting etc.
- ##############################################################################
-
- nx::Class create HorseGame {
-   :property {bg1 green4}   ;# background color of the canvas
-   :property {bg2 green3}   ;# background color of the result label
-   :property {width 750}    ;# width of the canvas
-   :property {height 330}   ;# height of the canvas
-   :property {horses}       ;# a list of horse names participating in the game
-
-   :require trait nx::trait::callback
-   :require trait nx::trait::listUtils
-
-   :method init {} {
-     #
-     # create the canvas
-     #
-     set :canvas [canvas .c -bg ${:bg1} -width ${:width} -height ${:height}]
-     pack ${:canvas}
-     #
-     # create the Horses
-     #
-     set n 0
-     foreach name ${:horses} {
-       set h [::Horse create horse$n -name $name -canvas ${:canvas} -n $n -tag horse$n]
-       lappend :tags horse$n
-       incr n
-     }
-
-     # finish line
-     set w [expr {${:width} - 20}]
-     ${:canvas} create line $w 0 $w ${:height} -fill white -tag finish
-
-     # start button
-     button ${:canvas}.button -text Start -pady 0 -width 0 \
-         -command [:callback start ${:tags}]
-     ${:canvas} create window 5 [expr {$n*30}] -window ${:canvas}.button -anchor nw
-
-     # label for the results
-     label ${:canvas}.winners -textvar [:bindvar winners] -bg ${:bg2} -width 80
-     ${:canvas} create window 70 [expr {$n*30}] -window ${:canvas}.winners -anchor nw
-   }
-
-   :public method start {running} {
-     #
-     # When the "Start" button is pressed, we turn this button into a
-     # "Reset" button and the horse race starts. We stop, when more
-     # than two horses pass the finish line.
-     #
-     ${:canvas}.button config -text Reset -command [:callback reset]
-     set :winners {}
-     set finish [expr {[lindex [${:canvas} bbox finish] 2]+10}]
-     while {[llength ${:winners}]<3} {
-       set this [:lpick $running]
-       ${:canvas} move $this [:lpick {0 1 2 3}] 0
-       update
-       if {[lindex [${:canvas} bbox $this] 2] > $finish} {
-         lappend :winners [expr {[llength ${:winners}]+1}]:[$this cget -name]
-         :lremove running $this
-       }
-     }
-   }
-
-   :public method reset {} {
-     #
-     # When the "Reset" button is pressed, we switch back to the start
-     # configuration, the horses come back to the start.
-     #
-     ${:canvas}.button config -text Start -command [:callback start ${:tags}]
-     foreach tag ${:tags} {
-       set x [lindex [${:canvas} bbox $tag] 0]
-       ${:canvas} move $tag [expr {70-$x}] 0
-     }
-   }
- }
-
- #
- # everything is defined, create the game
- #
- bind . <space> {exec wish $argv0 &; exit}
- HorseGame new -horses {Blaise NX Animal Ada Alan XOTcl Grace itcl John Linus}
-
-
-
-

- - - + + + + + +Listing of doc/example-scripts/tk-horse-race.tcl + + + + + +
+
+
+

A small Horse Race game, originally developed by Richard Suchenwirth +in plain Tcl (see http://wiki.tcl.tk/3467). The game was rewritten +as a design study in NX by Gustaf Neumann in May 2011.

+
+
+tk-horse-race.png +
+
+
+
+
package require Tk
+package require nx::trait
+
+ ##############################################################################
+ # Trait ListUtils
+ #
+ # Some list utilities, not part of a package we can require here.
+ ##############################################################################
+
+ nx::Trait create ::nx::trait::listUtils {
+
+   :protected method lpick {list} {
+     # return a random entry from a given list
+     lindex $list [expr {int(rand()*[llength $list])}]
+   }
+   :protected method lremove {listName what} {
+     # remove a list element referenced by the elements value
+     :upvar $listName list
+     set pos  [lsearch $list $what]
+     set list [lreplace $list $pos $pos]
+   }
+ }
+
+ ##############################################################################
+ # Class Horse
+ #
+ # This class defines the logic, how and where a single horse and
+ # jockey are drawn. The painting of the horse happens just at startup
+ # time, later the horses are moved via their tags.
+ ##############################################################################
+
+ nx::Class create Horse {
+   :property name:required      ;# name is the external name of the horse
+   :property tag:required       ;# tag is an internal id
+   :property canvas:required    ;# the canvas, on which the horse is drawn
+   :property n:integer,required ;# the position on the canvas
+
+   :require trait nx::trait::callback
+   :require trait nx::trait::listUtils
+
+   :method draw {x y} {
+     set hide [:lpick {black brown white gray brown3 brown4}]
+     set c1 [:lpick {red yellow blue purple pink green}]
+     set c2 [:lpick {red yellow blue purple pink green}]
+     ${:canvas} create oval 0 -1 18 4 -fill $hide -outline $hide -tag ${:tag}
+     ${:canvas} create line 1 12 3 0 5 12 -fill $hide -tag ${:tag} -width 2
+     ${:canvas} create line 15 12 17 0 19 12 -fill $hide -tag ${:tag} -width 2
+     ${:canvas} create line 16 0 20 -7 24 -5 -fill $hide -tag ${:tag} -width 3
+     # Jockey:
+     ${:canvas} create line 9 4 11 1 7 -1 -fill $c1 -width 2 -tag ${:tag}
+     ${:canvas} create line 7 -2 10 -6 15 -3 -fill $c2 -width 2 -tag ${:tag}
+     ${:canvas} create oval 9 -7 12 -10 -fill orange -outline orange -tag ${:tag}
+     ${:canvas} move ${:tag} $x $y
+   }
+
+   :method init {} {
+     set w [entry ${:canvas}.e${:n} -textvar [:bindvar name] -width 7 -bg green3]
+     ${:canvas} create window 5 [expr {${:n}*30+5}] -window $w -anchor nw
+     :draw 70 [expr {${:n}*30+14}]
+   }
+ }
+
+ ##############################################################################
+ # Class HorseGame
+ #
+ # Defines the main canvas of the Game and contains the logic of
+ # starting, resetting etc.
+ ##############################################################################
+
+ nx::Class create HorseGame {
+   :property {bg1 green4}   ;# background color of the canvas
+   :property {bg2 green3}   ;# background color of the result label
+   :property {width 750}    ;# width of the canvas
+   :property {height 330}   ;# height of the canvas
+   :property {horses}       ;# a list of horse names participating in the game
+
+   :require trait nx::trait::callback
+   :require trait nx::trait::listUtils
+
+   :method init {} {
+     #
+     # create the canvas
+     #
+     set :canvas [canvas .c -bg ${:bg1} -width ${:width} -height ${:height}]
+     pack ${:canvas}
+     #
+     # create the Horses
+     #
+     set n 0
+     foreach name ${:horses} {
+       set h [::Horse create horse$n -name $name -canvas ${:canvas} -n $n -tag horse$n]
+       lappend :tags horse$n
+       incr n
+     }
+
+     # finish line
+     set w [expr {${:width} - 20}]
+     ${:canvas} create line $w 0 $w ${:height} -fill white -tag finish
+
+     # start button
+     button ${:canvas}.button -text Start -pady 0 -width 0 \
+         -command [:callback start ${:tags}]
+     ${:canvas} create window 5 [expr {$n*30}] -window ${:canvas}.button -anchor nw
+
+     # label for the results
+     label ${:canvas}.winners -textvar [:bindvar winners] -bg ${:bg2} -width 80
+     ${:canvas} create window 70 [expr {$n*30}] -window ${:canvas}.winners -anchor nw
+   }
+
+   :public method start {running} {
+     #
+     # When the "Start" button is pressed, we turn this button into a
+     # "Reset" button and the horse race starts. We stop, when more
+     # than two horses pass the finish line.
+     #
+     ${:canvas}.button config -text Reset -command [:callback reset]
+     set :winners {}
+     set finish [expr {[lindex [${:canvas} bbox finish] 2]+10}]
+     while {[llength ${:winners}]<3} {
+       set this [:lpick $running]
+       ${:canvas} move $this [:lpick {0 1 2 3}] 0
+       update
+       if {[lindex [${:canvas} bbox $this] 2] > $finish} {
+         lappend :winners [expr {[llength ${:winners}]+1}]:[$this cget -name]
+         :lremove running $this
+       }
+     }
+   }
+
+   :public method reset {} {
+     #
+     # When the "Reset" button is pressed, we switch back to the start
+     # configuration, the horses come back to the start.
+     #
+     ${:canvas}.button config -text Start -command [:callback start ${:tags}]
+     foreach tag ${:tags} {
+       set x [lindex [${:canvas} bbox $tag] 0]
+       ${:canvas} move $tag [expr {70-$x}] 0
+     }
+   }
+ }
+
+ #
+ # everything is defined, create the game
+ #
+ bind . <space> {exec wish $argv0 &; exit}
+ HorseGame new -horses {Blaise NX Animal Ada Alan XOTcl Grace itcl John Linus}
+
+
+
+

+ + +