Rosetta Example: Sudoku

Solve a partially filled-in 9x9 Sudoku grid and display the result in a human-readable format. For detailed description of this example, see http://rosettacode.org/wiki/Sudoku_Solver

This implementation is based on http://wiki.tcl.tk/19934

package require nx

The class Sudoku implements the basic interface to a sudoku 9x9 board to load/dump data and to set/access cells, rows, columns and regions.

nx::Class create Sudoku {

    :variable board

    # Setup an array from 0..9 to ease iterations over the cells of
    # lines and columns.
    for {set i 0} {$i < 9} {incr i} {lappend positions $i}
    :variable positions $positions

    :public method load {data} {
        #
        # Load a 9x9 partially solved sudoku. The unsolved cells are
        # represented by a@ symbols.
        #
        set error "data must be a 9-element list, each element also being a\
                list of 9 numbers from 1 to 9 or blank or an @ symbol."
        if {[llength $data] != 9} {
            error $error
        }
        foreach y ${:positions} {
            set row [lindex $data $y]
            if {[llength $row] != 9} {
                error $error
            }
            foreach x ${:positions} {
                set cell [lindex $row $x]
                if {![regexp {^[@1-9]?$} $cell]} {
                    error $cell-$error
                }
                if {$cell eq "@"} {set cell ""}
                :set $x $y $cell
            }
        }
    }

    :public method dump {-pretty-print:switch} {
        #
        # Output the current state of the sudoku either as list or in
        # a pretty-print style.
        #
        set rows [lmap y ${:positions} {:getRow 0 $y}]
        if {${pretty-print}} {
            set result +-----+-----+-----+\n
            foreach line $rows postline {0 0 1 0 0 1 0 0 1} {
                append result |[lrange $line 0 2]|[lrange $line 3 5]|[lrange $line 6 8]|\n
                if {$postline} {
                    append result +-----+-----+-----+\n
                }
            }
            return $result
        } else {
            return $rows
        }
    }

    :method log {msg} {
        #puts "log: $msg"
    }

    :method set {x y value:integer,0..1} {
        #
        # Set cell at position x,y to the given value or empty.
        #
        if {$value<1 || $value>9} {
            set :board($x,$y) {}
        } else {
            set :board($x,$y) $value
        }
    }
    :method get {x y} {
        #
        # Get value of cell at position x, y.
        #
        return [set :board($x,$y)]
    }

    :method getRow {x y} {
        #
        # Return a row at constant position y.
        #
        return [lmap x ${:positions} {:get $x $y}]
    }
    :method getCol {x y} {
        #
        # Return a column at constant position x.
        #
        return [lmap y ${:positions} {:get $x $y}]
    }

    :method getRegion {x y} {
        #
        # Return a 3x3 region
        #
        set xR [expr {($x/3)*3}]
        set yR [expr {($y/3)*3}]
        set regn {}
        for {set x $xR} {$x < $xR+3} {incr x} {
            for {set y $yR} {$y < $yR+3} {incr y} {
                lappend regn [:get $x $y]
            }
        }
        return $regn
    }
}

The class SudokuSolver inherits from Sudoku, and adds the ability to solve a given Sudoku game. The method solve applies all rules for each unsolved cell until it finds a safe solution.

nx::Class create SudokuSolver -superclass Sudoku {

    :public method validchoices {x y} {
        set v [:get $x $y]
        if {$v ne {}} {
            return $v
        }

        set row [:getRow $x $y]
        set col [:getCol $x $y]
        set regn [:getRegion $x $y]
        set eliminate [list {*}$row {*}$col {*}$regn]
        set eliminate [lsearch -all -inline -not $eliminate {}]
        set eliminate [lsort -unique $eliminate]

        set choices {}
        for {set c 1} {$c < 10} {incr c} {
            if {$c ni $eliminate} {
                lappend choices $c
            }
        }
        if {[llength $choices]==0} {
            error "No choices left for square $x,$y"
        }
        return $choices
    }

    :method completion {} {
        #
        # Return the number of already solved items.
        #
        return [expr {81-[llength [lsearch -all -inline [join [:dump]] {}]]}]
    }

    :public method solve {} {
        #
        # Try to solve the sudoku by applying the provided rules.
        #
        while {1} {
            set begin [:completion]
            foreach y ${:positions} {
                foreach x ${:positions} {
                    if {[:get $x $y] eq ""} {
                        foreach rule [Rule info instances] {
                            set c [$rule solve [self] $x $y]
                            if {$c} {
                                :set $x $y $c
                                :log "[$rule info class] solved [self] at $x,$y for $c"
                                break
                            }
                        }
                    }
                }
            }
            set end [:completion]
            if {$end == 81} {
                :log "Finished solving!"
                break
            } elseif {$begin == $end} {
                :log "A round finished without solving any squares, giving up."
                break
            }
        }
    }
}

The class rule provides "solve" as public interface for all rule objects. The rule objects apply their logic to the values passed in and return either 0 or a number to allocate to the requested square.

nx::Class create Rule {

    :public method solve {hSudoku:object,type=::SudokuSolver x y} {
        :Solve $hSudoku $x $y [$hSudoku validchoices $x $y]
    }

    # Get all the allocated numbers for each square in the the row, column, and
    # region containing $x,$y. If there is only one unallocated number among all
    # three groups, it must be allocated at $x,$y
    :create ruleOnlyChoice {
        :object method Solve {hSudoku x y choices} {
            if {[llength $choices] == 1} {
                return $choices
            } else {
                return 0
            }
        }
    }

    # Test each column to determine if $choice is an invalid choice for all other
    # columns in row $X. If it is, it must only go in square $x,$y.
    :create RuleColumnChoice {
        :object method Solve {hSudoku x y choices} {
            foreach choice $choices {
                set failed 0
                for {set x2 0} {$x2 < 9} {incr x2} {
                    if {$x2 != $x && $choice in [$hSudoku validchoices $x2 $y]} {
                        set failed 1
                        break
                    }
                }
                if {!$failed} {return $choice}
            }
            return 0
        }
    }

    # Test each row to determine if $choice is an invalid choice for all other
    # rows in column $y. If it is, it must only go in square $x,$y.
    :create RuleRowChoice {
        :object method Solve {hSudoku x y choices} {
            foreach choice $choices {
                set failed 0
                for {set y2 0} {$y2 < 9} {incr y2} {
                    if {$y2 != $y && $choice in [$hSudoku validchoices $x $y2]} {
                        set failed 1
                        break
                    }
                }
                if {!$failed} {return $choice}
            }
            return 0
        }
    }

    # Test each square in the region occupied by $x,$y to determine if $choice is
    # an invalid choice for all other squares in that region. If it is, it must
    # only go in square $x,$y.
    :create RuleRegionChoice {
        :object method Solve {hSudoku x y choices} {
            foreach choice $choices {
                set failed 0
                set regnX [expr {($x/3)*3}]
                set regnY [expr {($y/3)*3}]
                for {set y2 $regnY} {$y2 < $regnY+3} {incr y2} {
                    for {set x2 $regnX} {$x2 < $regnX+3} {incr x2} {
                        if {
                            ($x2!=$x || $y2!=$y)
                            && $choice in [$hSudoku validchoices $x2 $y2]
                        } then {
                            set failed 1
                            break
                        }
                    }
                }
                if {!$failed} {return $choice}
            }
            return 0
        }
    }
}

SudokuSolver create sudoku {

    :load {
        {3 9 4    @ @ 2    6 7 @}
        {@ @ @    3 @ @    4 @ @}
        {5 @ @    6 9 @    @ 2 @}

        {@ 4 5    @ @ @    9 @ @}
        {6 @ @    @ @ @    @ @ 7}
        {@ @ 7    @ @ @    5 8 @}

        {@ 1 @    @ 6 7    @ @ 8}
        {@ @ 9    @ @ 8    @ @ @}
        {@ 2 6    4 @ @    7 3 5}
    }
    :solve

    puts [:dump -pretty-print]
}

The dump method outputs the solved Sudoku:

+-----+-----+-----+
|3 9 4|8 5 2|6 7 1|
|2 6 8|3 7 1|4 5 9|
|5 7 1|6 9 4|8 2 3|
+-----+-----+-----+
|1 4 5|7 8 3|9 6 2|
|6 8 2|9 4 5|3 1 7|
|9 3 7|1 2 6|5 8 4|
+-----+-----+-----+
|4 1 3|5 6 7|2 9 8|
|7 5 9|2 3 8|1 4 6|
|8 2 6|4 1 9|7 3 5|
+-----+-----+-----+