Abstract

This document provides a tutorial for the Next Scripting Langauge NX.

The Next Scripting Language (NX) is a successor of XOTcl 1 and is based on 10 years of experience with XOTcl in projects containing several hundert thousand lines of code. While XOTcl was the first language designed to provide language support for design patterns, the focus of the Next Scripting Framework and NX are on combining this with Language Oriented Programming. In many respects, NX was designed to ease the learning of the language by novices (by using a more mainstream terminology, higher orthogonality of the methods, less predefined methods), to improve maintainability (remove sources of common errors) and to encourage developer to write better structured programs (to provide interfaces) especially for large projects, where many developers are involved.

The Next Scripting Language is based on the Next Scripting Framework which was developed based on the notion of language oriented programming. The Next Scripting Frameworks provides C-level support for defining and hosting multiple object systems in a single Tcl interpreter. The whole definition of NX is fully scripted (e.g. defined in nx.tcl). The Next Scripting Framework is shipped with three language definitions, containing NX and XOTcl 2. Most of the existing XOTcl 1 programs can be used without modification in the Next Scripting Framework by using XOTcl 2. The Next Scripting Framework requires Tcl 8.5 or newer.

1. History

Object oriented extensions of Tcl [Ousterhout 1990] have quite a long history. Two of the most prominent early Tcl based OO languages were incr Tcl (abbreviated as itcl) and Object Tcl (OTcl [Wetherall and Lindblad 1995]). While itcl provides a traditional C++/Java-like object system, OTcl was following the CLOS approach and supports a dynamic object system, allowing incremental class and object extensions and re-classing of objects.

Extended Object Tcl (abbreviated as XOTcl [Neumann and Zdun 2000a]) is a successor of OTcl and was the first language providing language support for design patterns. XOTcl extends OTcl by providing namespace support, adding assertions, dynamic object aggregations, slots and by introducing per-object and per-class filters and per-object and per-class mixins.

XOTcl was so far released in more than 30 versions. It is described in its detail in more than 20 papers and serves as a basis for other object systems like TclOO [Donal ???]. The scripting language NX and the Next Scripting Framework NSF 2009] extend the basic ideas of XOTcl by providing support for language-oriented programming. The the Next Scripting Framework supports multiple object systems concurrently. Effectively, every object system has different base classes for creating objects and classes. Therefore, these object systems can have different different interfaces and can follow different naming conventions for built-in methods. Currently, the Next Scripting Framework is packaged with three object systems: NX, XOTcl 2.0, and TclCool (the language introduced by TIP#279).

Figure 1: Language History of the Next Scripting Language

Languages

The primary purpose of this document is to introduce NX to beginners. We expect some prior knowledge of programming languages, and some knowledge about Tcl. In the following sections we introduce NX by examples. In later sections we introduce the more advanced concepts of the language. Conceptually, most of the addressed concepts are very similar in XOTcl. Concerning the differences between NX and XOTcl, please refer to the "Migration Guide for the Next Scripting Language".

2. Introductory Overview Example: Stack

A classical programming example is an implementation of a stack, which is most likely familiar to many readers from many introductory programming courses. A stack is a last-in first-out data structure which is manipulated via operations like push (add something to the stack) and pop remove an entry from the stack. These operations are called methods in the context of object oriented programming systems. Primary goals of object orientation are encapsulation and abstraction. Therefore, we define a common unit (a class) that defines and encapsulates the behavior of a stack and provides methods to a user of the data structure that abstract from the actual implementation.

2.1. Define a Class Stack

In our first example, we define a class named Stack with the methods push and pop. When an instance of the stack is created (e.g. a concrete stack s1) the stack will be initialized via the constructor init.

Figure 1: Class Stack
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nx::Class create Stack {

   #
   # Stack of Things
   #

   :method init {} {
     set :things ""
   }

   :public method push {thing} {
      set :things [linsert ${:things} 0 $thing]
      return $thing
   }

   :public method pop {} {
      set top [lindex ${:things} 0]
      set :things [lrange ${:things} 1 end]
      return $top
   }
}

Typically, classes are defined in NX via nx::Class create followed by the name of the new class (here: Stack). The definition of the stack placed between curly braces and contains here just the method definitions. Methods of the class are defined via :method followed by the name of the method, an argument list and the body of the method, consisting of Tcl and NX statements.

The first method is the constructor init, where the Tcl command set is used to set the instance variable things to empty. The leading colon of the variable denotes that the variable is an instance variable and belongs to instances of this class. If multiple stack instances are created, every one of these will have a different variable. The instance variable things is used in our example as a list for the internal representation of the stack. We define in a next step the methods to access and modify this list structure. A user of the stack using the the provided methods does not have to have any knowledge about the name or the structure of the internal representation.

The method push receives an argument thing which should be placed on the stack. Note that we do not have to specify the type of the element on the stack, so we can push strings as well as numbers or other kind of things. When an element is pushed, we add this element as the first element to the list things. We insert the element using the Tcl command linsert which receives the list as first element, the position where the element should be added as second and the new element as third argument. To access the value of the instance variable we use the dollar operator followed by the name. Since the name contains a colon (to denote that the variable is an instance variable), Tcl requires us to put braces around the name. Since linsert and its arguments are placed between square brackets, the function is called and returns the new list. The result is assigned again to the instance variable things which is updated this way. Finally the method push returns the pushed thing using the return statement.

The method pop returns the most recently stacked element and removes it from the stack. Therefore, it takes the first element from the list (using the Tcl command lindex), assigns it to the method-scoped variable top, removes the element from the instance variable things (by using the Tcl command lrange) and returns the value popped element top.

This finishes our first implementation of the the stack, more enhanced versions will follow. Note that the methods push and pop are defined as public; this means that these methods of the stack can be used from all other objects in the system. Therefore, these methods provide an interface to the stack implementation.

Figure 2: Using the Stack
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!#/bin/env tclsh
package require nx

nx::Class create Stack {

   #
   # Stack of Things
   #
   ....
}

Stack create s1
s1 push a
s1 push b
s1 push c
puts [s1 pop]
puts [s1 pop]
s1 destroy

Now we want to use the stack. The code snipped in Figure 2 shows how to use the class Stack in a script. Since NX is based on Tcl, the script will be called with the Tcl shell tclsh. In the Tcl shell we have to require package nx to use the Next Scripting Framework and NX. The next lines contain the definition of the stack as presented before. Of course, it is as well possible to make the definition of the stack an own package, such we could simple say package require stack, or to save the definition of a stack simply in a file and load it via source.

In line 12 we create an instance of the stack, namely the stack object s1. The object s1 has as an instance of the stack access to the methods, which can be invoked by the name of the object followed by the method name. In lines 13-15 we push on the stack the values a, then b, and c. In line 16 we output the result of the pop method using the Tcl command puts. We will see on standard output the value+c+ (the last stacked item). The output of the line 17 is the value b (the previously stacked item). Finally, in line 18 we destroy the object. This is not necessary here, but shows the life cycle of an object. In some respects, destroy is the counterpart of create from line 12.

2.2. Define an Object named stack

The definition of the stack in Figure 1 is following the traditional object oriented approach, found in practically every object oriented programming language: Define a class with some methods, create instances from this class, and use the methods defined in the class in the instances of the class.

In our next example, we introduce generic objects and object specific methods. With NX, we can define generic objects, which are instances of the most generic class nx::Object (sometimes called "common root class"). nx::Object is predefined and contains a minimal set of methods applicable to all NX objects.

In our second example, we will define a generic object named stack and provide methods for this object. The methods defined in our first example were methods provided by a class for objects. Now we defined object specific methods, which are methods applicable only to the object for which they are defined.

Figure 3: Object stack
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nx::Object create stack {

   set :things ""

   :public method push {thing} {
      set :things [linsert ${:things} 0 $thing]
      return $thing
   }

   :public method pop {} {
      set top [lindex ${:things} 0]
      set :things [lrange ${:things} 1 end]
      return $top
   }
}

The example in Figure 3 defines the object stack in a very similar way as the class Stack. But the following points are different.

  • First, we use nx::Object instead of nx::Class to denote that we want to create a generic object, not a class.

  • Secondly, we do not need a constructor (which is called at the time an instance of a class is created), since we do not create a class here. Instead, we can set the instance variable things directly for this object (the object stack).

The definition for the methods push and pop are the same as before, but this times they are object specify. All methods defined on an object are object-specific. In order to use the stack, we can use directly the object stack in the same way as we have used the object s1 in Figure 2.

A reader might wonder when to use a class Stack or rather an object stack. A big difference is certainly that one can define easily multiple instances of a class, while the object is actually a singleton. The concept of the object stack is similar to a module providing a certain functionality via a common interface without providing the functionality to create multiple instances. The reuse of methods provided by the class to objects is as well a difference. If the methods of the class are updated, all instances of the class well immediately get the modified behavior. But this does not mean that there is no reuse for the methods of stack possible. NX allows for example to copy objects (similar to prototype based languages) or to reuse methods via e.g. aliases (more about this later).

Note that we use capitalized names for classes and lowercase names for instances. This is not required and a pure convention making it easier to understand scripts without much analysis.

2.3. Implementing Features using Mixin Classes

So far, the definition of the stack methods was pretty minimal. Suppose, we want to define "safe stacks" that protect e.g. against stack under-runs (a stack under-run happens, when more pop than push operations are issued on a stack). Safety checking can be implemented mostly independent from the implementation details of the stack (usage of internal data structures). There are as well different ways of checking the safety. Therefore we say that safety checking is orthogonal to the stack core implementation.

With NX we can define stack-safety as a separate class using methods with the same names as the implementations before, and "mix" this behavior into classes or objects. The implementation of Safety in Figure 4 uses a counter to check for stack under-runs and to issue error messages, when this happens.

Figure 4: Class Safety
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nx::Class create Safety {

  #
  # Implement stack safety by defining an additional
  # instance variable named "count" that keeps track of
  # the number of stacked elements. The methods of
  # this class have the same names and argument lists
  # and will shadow the methods of class Stack.
  #

  :method init {} { # Constructor
    set :count 0
    next
  }

  :public method push {thing} {
    incr :count
    next
  }

  :public method pop {} {
    if {${:count} == 0} then { error "Stack empty!" }
    incr :count -1
    next
  }
}

Note that the methods of the class Safety all end with next. This command is a primitive command of NX, that will call the same-named method with the same argument list as the current invocation.

Assume we safe the definition of the class Stack in a file named Stack.tcl and the definition of the class Safety in a file named Safety.tcl in the current directory. When we load the classes Stack and Safety into the same script (see the terminal dialog in Figure 5), we can define e.g. a certain stack s2 as a safe stack, while all other stacks (such as s1) might be still "unsafe". This can be achieved via the option -mixin at the object creation time (see line 9 in Figure 5) of s2. The option -mixin mixes the class Safety into the new instance s2.

Figure 5: Using the Class Safety
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% package require nx
2.0
% source Stack.tcl
::Stack
% source Safety.tcl
::Safety
% Stack create s1
::s1
% Stack create s2 -mixin Safety
::s2
% s2 push a
a
% s2 pop
a
% s2 pop
Stack empty!

% s1 info precedence
::Stack ::nx::Object

% s2 info precedence
::Safety ::Stack ::nx::Object

When the method push of s2 is called, first the method of the mixin class Safety will be invoked that increments the counter and continues with next to call the shadowed method, here the method push of the Stack implementation that actually pushes the item. The same happens, when s2 pop is invoked, first the method of Safety is called, then the method of the Stack. When the stack is empty (the value of count reaches 0), and pop is invoked, the mixin class Safety generates an error message (raises an exception), and does not invoke the method of the Stack.

The last two commands in Figure 5 use introspection to query for the objects s1 and s2 the order in which the classes are processed. This order is called the precedence order and is obtained via info precedence. We see that the mixin class Safety is only in use for s2, and takes there precedence over Stack. The common root class nx::Object is for both s1 and s2 the base class.

Note that the class Safety is only mixed into a single object (here s2), therefore we refer to this case as a per-object mixin. The class Safety can be used as well in other ways, such as e.g. for defining classes for safe stacks Figure 6.

Figure 6: Class SafeStack
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#
# Create a safe stack class by using Stack and mixin
# Safety
#
Class create SafeStack -superclass Stack -mixin Safety

SafeStack create s3

The difference to the case with the per-object mixin is that now, Safety is mixed into the definition of SafeStack. Therefore, all instances of the class SafeStack (here s3) will be using the safety definitions.

2.4. Define Different Kinds of Stacks

The definition of Stack is generic and allows all kind of elements to be stacked. Suppose, we want to use the generic stack definition, but a certain stack (say, stack s4) should be a stack for integers only. This behavior can be achieved by the same means as introduced already in Figure 3, namely object specific methods.

Figure 7: Object Integer Stack
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Stack create s4 {

  #
  # Create a stack with a object-specific method
  # to check the type of entries
  #

  :public method push {thing:integer} {
    next
  }
}

The program snippet in Figure 7 defines an instance s4 of the class Stack and provides an object specific method for push to implement an integer stack. The method pull is the same for the integer stack as for all other stacks, so it will be reused as usual from the class Stack. The object-specific method push of s4 has a value constraint in its argument list (thing:integer) that makes sure, that only integers can be stacked. In case the argument is not an integer, an exception will be raised. Of course, one could perform the value constraint checking as well in the body of the method proc by accepting an generic argument and by performing the test for the value in the body of the method. In the case, the passed value is an integer, the push method of Figure 7 calls next, and therefore calls the shadowed generic definition of push as provided by Stack.

Figure 8: Class IntegerStack
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nx::Class create IntegerStack -superclass Stack {

  #
  # Create a Stack accepting only integers
  #

  :public method push {thing:integer} {
    next
  }
}

An alternative approach is shown in Figure 8, where the class IntegerStack is defined, using again the same method definition on the class level as previously in Figure 7.

2.5. Define Class Specific Methods

In our previous examples we defined methods provided by classes (applicable for its instances) and object-specific methods (methods defined on objects, only applicable for these objects). In this section, we introduce methods defined on classes, which are only applicable for the class objects. Such methods are sometimes called class methods or "static methods".

In NX classes are objects with certain properties (providing methods for instances, managing object life-cycles; we will come to this later in more detail). Since classes are objects, we can define as well object-specific methods for the class objects. However, since :method applied on classes defines methods for instances, we have to use the method-modifier class-object to denote methods to be applied on the class itself. Note that class-object methods are not inherited to instances. These methods defined on the class object are actually exactly same as the object-specific methods in the examples above.

Figure 9: Class Stack2
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nx::Class create Stack2 {

    :class-object method available_stacks {} {
      return [llength [:info instances]]
   }

   :method init {} {
     set :things ""
   }

   :public method push {thing} {
      set :things [linsert ${:things} 0 $thing]
      return $thing
   }

   :public method pop {} {
      set top [lindex ${:things} 0]
      set :things [lrange ${:things} 1 end]
      return $top
   }
}

Stack create s1
Stack create s2

puts [Stack available_stacks]

The class Stack2 in Figure 9 consists of the the earlier definition of the class Stack extended by the class-object-specific method available_stacks, that returns the current number of instances of the stack. The final command puts (line 26) prints 2 to the console.

References
  • [] U. Zdun, M. Strembeck, G. Neumann: Object-Based and Class-Based Composition of Transitive Mixins, Information and Software Technology, 49(8) 2007 .

  • [] G. Neumann and U. Zdun. Filters as a language support for design patterns in object-oriented scripting languages. In Proceedings of COOTS’99, 5th Conference on Object-Oriented Technologies and Systems, San Diego, May 1999.

  • [] G. Neumann and U. Zdun. Implementing object-specific design patterns using per-object mixins. In Proc. of NOSA`99, Second Nordic Workshop on Software Architecture, Ronneby, Sweden, August 1999.

  • [] G. Neumann and U. Zdun. Enhancing object-based system composition through per-object mixins. In Proceedings of Asia-Pacific Software Engineering Conference (APSEC), Takamatsu, Japan, December 1999.

  • [] G. Neumann and U. Zdun. XOTCL, an object-oriented scripting language. In Proceedings of Tcl2k: The 7th USENIX Tcl/Tk Conference, Austin, Texas, February 2000.

  • [] G. Neumann and U. Zdun. Towards the Usage of Dynamic Object Aggregations as a Form of Composition In: Proceedings of Symposium of Applied Computing (SAC’00), Como, Italy, Mar 19-21, 2000.

  • [] G. Neumann, S. Sobernig: XOTcl 2.0 - A Ten-Year Retrospective and Outlook, in: Proceedings of the Sixteenth Annual Tcl/Tk Conference, Portland, Oregon, October, 2009.

  • [] J. K. Ousterhout. Tcl: An embeddable command language. In Proc. of the 1990 Winter USENIX Conference, January 1990.

  • [] J. K. Ousterhout. Scripting: Higher Level Programming for the 21st Century, IEEE Computer 31(3), March 1998.

  • [] D. Wetherall and C. J. Lindblad. Extending Tcl for Dynamic Object-Oriented Programming. Proc. of the Tcl/Tk Workshop '95, July 1995.