Index: openacs-4/packages/xowiki/www/resources/ckeditor/_source/core/editor.js
===================================================================
RCS file: /usr/local/cvsroot/openacs-4/packages/xowiki/www/resources/ckeditor/_source/core/editor.js,v
diff -u -N
--- openacs-4/packages/xowiki/www/resources/ckeditor/_source/core/editor.js 13 Sep 2012 16:05:44 -0000 1.3
+++ /dev/null 1 Jan 1970 00:00:00 -0000
@@ -1,1059 +0,0 @@
-/*
-Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved.
-For licensing, see LICENSE.html or http://ckeditor.com/license
-*/
-
-/**
- * @fileOverview Defines the {@link CKEDITOR.editor} class, which represents an
- * editor instance.
- */
-
-(function()
-{
- // The counter for automatic instance names.
- var nameCounter = 0;
-
- var getNewName = function()
- {
- var name = 'editor' + ( ++nameCounter );
- return ( CKEDITOR.instances && CKEDITOR.instances[ name ] ) ? getNewName() : name;
- };
-
- // ##### START: Config Privates
-
- // These function loads custom configuration files and cache the
- // CKEDITOR.editorConfig functions defined on them, so there is no need to
- // download them more than once for several instances.
- var loadConfigLoaded = {};
- var loadConfig = function( editor )
- {
- var customConfig = editor.config.customConfig;
-
- // Check if there is a custom config to load.
- if ( !customConfig )
- return false;
-
- customConfig = CKEDITOR.getUrl( customConfig );
-
- var loadedConfig = loadConfigLoaded[ customConfig ] || ( loadConfigLoaded[ customConfig ] = {} );
-
- // If the custom config has already been downloaded, reuse it.
- if ( loadedConfig.fn )
- {
- // Call the cached CKEDITOR.editorConfig defined in the custom
- // config file for the editor instance depending on it.
- loadedConfig.fn.call( editor, editor.config );
-
- // If there is no other customConfig in the chain, fire the
- // "configLoaded" event.
- if ( CKEDITOR.getUrl( editor.config.customConfig ) == customConfig || !loadConfig( editor ) )
- editor.fireOnce( 'customConfigLoaded' );
- }
- else
- {
- // Load the custom configuration file.
- CKEDITOR.scriptLoader.load( customConfig, function()
- {
- // If the CKEDITOR.editorConfig function has been properly
- // defined in the custom configuration file, cache it.
- if ( CKEDITOR.editorConfig )
- loadedConfig.fn = CKEDITOR.editorConfig;
- else
- loadedConfig.fn = function(){};
-
- // Call the load config again. This time the custom
- // config is already cached and so it will get loaded.
- loadConfig( editor );
- });
- }
-
- return true;
- };
-
- var initConfig = function( editor, instanceConfig )
- {
- // Setup the lister for the "customConfigLoaded" event.
- editor.on( 'customConfigLoaded', function()
- {
- if ( instanceConfig )
- {
- // Register the events that may have been set at the instance
- // configuration object.
- if ( instanceConfig.on )
- {
- for ( var eventName in instanceConfig.on )
- {
- editor.on( eventName, instanceConfig.on[ eventName ] );
- }
- }
-
- // Overwrite the settings from the in-page config.
- CKEDITOR.tools.extend( editor.config, instanceConfig, true );
-
- delete editor.config.on;
- }
-
- onConfigLoaded( editor );
- });
-
- // The instance config may override the customConfig setting to avoid
- // loading the default ~/config.js file.
- if ( instanceConfig && instanceConfig.customConfig != undefined )
- editor.config.customConfig = instanceConfig.customConfig;
-
- // Load configs from the custom configuration files.
- if ( !loadConfig( editor ) )
- editor.fireOnce( 'customConfigLoaded' );
- };
-
- // ##### END: Config Privates
-
- var onConfigLoaded = function( editor )
- {
- // Set config related properties.
-
- var skin = editor.config.skin.split( ',' ),
- skinName = skin[ 0 ],
- skinPath = CKEDITOR.getUrl( skin[ 1 ] || (
- '_source/' + // @Packager.RemoveLine
- 'skins/' + skinName + '/' ) );
-
- /**
- * The name of the skin used by this editor instance. The skin name can
- * be set through the {@link CKEDITOR.config.skin}
setting.
- * @name CKEDITOR.editor.prototype.skinName
- * @type String
- * @example
- * alert( editor.skinName ); // E.g. "kama"
- */
- editor.skinName = skinName;
-
- /**
- * The full URL of the skin directory.
- * @name CKEDITOR.editor.prototype.skinPath
- * @type String
- * @example
- * alert( editor.skinPath ); // E.g. "http://example.com/ckeditor/skins/kama/"
- */
- editor.skinPath = skinPath;
-
- /**
- * The CSS class name used for skin identification purposes.
- * @name CKEDITOR.editor.prototype.skinClass
- * @type String
- * @example
- * alert( editor.skinClass ); // E.g. "cke_skin_kama"
- */
- editor.skinClass = 'cke_skin_' + skinName;
-
- /**
- * The tabbing
- * navigation order that has been calculated for this editor
- * instance. This can be set by the {@link CKEDITOR.config.tabIndex}
- * setting or taken from the tabindex
attribute of the
- * {@link #element}
associated with the editor.
- * @name CKEDITOR.editor.prototype.tabIndex
- * @type Number
- * @default 0 (zero)
- * @example
- * alert( editor.tabIndex ); // E.g. "0"
- */
- editor.tabIndex = editor.config.tabIndex || editor.element.getAttribute( 'tabindex' ) || 0;
-
- /**
- * Indicates the read-only state of this editor. This is a read-only property.
- * @name CKEDITOR.editor.prototype.readOnly
- * @type Boolean
- * @since 3.6
- * @see CKEDITOR.editor#setReadOnly
- */
- editor.readOnly = !!( editor.config.readOnly || editor.element.getAttribute( 'disabled' ) );
-
- // Fire the "configLoaded" event.
- editor.fireOnce( 'configLoaded' );
-
- // Load language file.
- loadSkin( editor );
- };
-
- var loadLang = function( editor )
- {
- CKEDITOR.lang.load( editor.config.language, editor.config.defaultLanguage, function( languageCode, lang )
- {
- /**
- * The code for the language resources that have been loaded
- * for the user interface elements of this editor instance.
- * @name CKEDITOR.editor.prototype.langCode
- * @type String
- * @example
- * alert( editor.langCode ); // E.g. "en"
- */
- editor.langCode = languageCode;
-
- /**
- * An object that contains all language strings used by the editor
- * interface.
- * @name CKEDITOR.editor.prototype.lang
- * @type CKEDITOR.lang
- * @example
- * alert( editor.lang.bold ); // E.g. "Negrito" (if the language is set to Portuguese)
- */
- // As we'll be adding plugin specific entries that could come
- // from different language code files, we need a copy of lang,
- // not a direct reference to it.
- editor.lang = CKEDITOR.tools.prototypedCopy( lang );
-
- // We're not able to support RTL in Firefox 2 at this time.
- if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 && editor.lang.dir == 'rtl' )
- editor.lang.dir = 'ltr';
-
- editor.fire( 'langLoaded' );
-
- var config = editor.config;
- config.contentsLangDirection == 'ui' && ( config.contentsLangDirection = editor.lang.dir );
-
- loadPlugins( editor );
- });
- };
-
- var loadPlugins = function( editor )
- {
- var config = editor.config,
- plugins = config.plugins,
- extraPlugins = config.extraPlugins,
- removePlugins = config.removePlugins;
-
- if ( extraPlugins )
- {
- // Remove them first to avoid duplications.
- var removeRegex = new RegExp( '(?:^|,)(?:' + extraPlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );
- plugins = plugins.replace( removeRegex, '' );
-
- plugins += ',' + extraPlugins;
- }
-
- if ( removePlugins )
- {
- removeRegex = new RegExp( '(?:^|,)(?:' + removePlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );
- plugins = plugins.replace( removeRegex, '' );
- }
-
- // Load the Adobe AIR plugin conditionally.
- CKEDITOR.env.air && ( plugins += ',adobeair' );
-
- // Load all plugins defined in the "plugins" setting.
- CKEDITOR.plugins.load( plugins.split( ',' ), function( plugins )
- {
- // The list of plugins.
- var pluginsArray = [];
-
- // The language code to get loaded for each plugin. Null
- // entries will be appended for plugins with no language files.
- var languageCodes = [];
-
- // The list of URLs to language files.
- var languageFiles = [];
-
- /**
- * An object that contains references to all plugins used by this
- * editor instance.
- * @name CKEDITOR.editor.prototype.plugins
- * @type Object
- * @example
- * alert( editor.plugins.dialog.path ); // E.g. "http://example.com/ckeditor/plugins/dialog/"
- */
- editor.plugins = plugins;
-
- // Loop through all plugins, to build the list of language
- // files to get loaded.
- for ( var pluginName in plugins )
- {
- var plugin = plugins[ pluginName ],
- pluginLangs = plugin.lang,
- pluginPath = CKEDITOR.plugins.getPath( pluginName ),
- lang = null;
-
- // Set the plugin path in the plugin.
- plugin.path = pluginPath;
-
- // If the plugin has "lang".
- if ( pluginLangs )
- {
- // Resolve the plugin language. If the current language
- // is not available, get the first one (default one).
- lang = ( CKEDITOR.tools.indexOf( pluginLangs, editor.langCode ) >= 0 ? editor.langCode : pluginLangs[ 0 ] );
-
- if ( !plugin.langEntries || !plugin.langEntries[ lang ] )
- {
- // Put the language file URL into the list of files to
- // get downloaded.
- languageFiles.push( CKEDITOR.getUrl( pluginPath + 'lang/' + lang + '.js' ) );
- }
- else
- {
- CKEDITOR.tools.extend( editor.lang, plugin.langEntries[ lang ] );
- lang = null;
- }
- }
-
- // Save the language code, so we know later which
- // language has been resolved to this plugin.
- languageCodes.push( lang );
-
- pluginsArray.push( plugin );
- }
-
- // Load all plugin specific language files in a row.
- CKEDITOR.scriptLoader.load( languageFiles, function()
- {
- // Initialize all plugins that have the "beforeInit" and "init" methods defined.
- var methods = [ 'beforeInit', 'init', 'afterInit' ];
- for ( var m = 0 ; m < methods.length ; m++ )
- {
- for ( var i = 0 ; i < pluginsArray.length ; i++ )
- {
- var plugin = pluginsArray[ i ];
-
- // Uses the first loop to update the language entries also.
- if ( m === 0 && languageCodes[ i ] && plugin.lang )
- CKEDITOR.tools.extend( editor.lang, plugin.langEntries[ languageCodes[ i ] ] );
-
- // Call the plugin method (beforeInit and init).
- if ( plugin[ methods[ m ] ] )
- plugin[ methods[ m ] ]( editor );
- }
- }
-
- // Load the editor skin.
- editor.fire( 'pluginsLoaded' );
- loadTheme( editor );
- });
- });
- };
-
- var loadSkin = function( editor )
- {
- CKEDITOR.skins.load( editor, 'editor', function()
- {
- loadLang( editor );
- });
- };
-
- var loadTheme = function( editor )
- {
- var theme = editor.config.theme;
- CKEDITOR.themes.load( theme, function()
- {
- /**
- * The theme used by this editor instance.
- * @name CKEDITOR.editor.prototype.theme
- * @type CKEDITOR.theme
- * @example
- * alert( editor.theme ); // E.g. "http://example.com/ckeditor/themes/default/"
- */
- var editorTheme = editor.theme = CKEDITOR.themes.get( theme );
- editorTheme.path = CKEDITOR.themes.getPath( theme );
- editorTheme.build( editor );
-
- if ( editor.config.autoUpdateElement )
- attachToForm( editor );
- });
- };
-
- var attachToForm = function( editor )
- {
- var element = editor.element;
-
- // If are replacing a textarea, we must
- if ( editor.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE && element.is( 'textarea' ) )
- {
- var form = element.$.form && new CKEDITOR.dom.element( element.$.form );
- if ( form )
- {
- function onSubmit()
- {
- editor.updateElement();
- }
- form.on( 'submit',onSubmit );
-
- // Setup the submit function because it doesn't fire the
- // "submit" event.
- if ( !form.$.submit.nodeName && !form.$.submit.length )
- {
- form.$.submit = CKEDITOR.tools.override( form.$.submit, function( originalSubmit )
- {
- return function()
- {
- editor.updateElement();
-
- // For IE, the DOM submit function is not a
- // function, so we need thid check.
- if ( originalSubmit.apply )
- originalSubmit.apply( this, arguments );
- else
- originalSubmit();
- };
- });
- }
-
- // Remove 'submit' events registered on form element before destroying.(#3988)
- editor.on( 'destroy', function()
- {
- form.removeListener( 'submit', onSubmit );
- } );
- }
- }
- };
-
- function updateCommands()
- {
- var command,
- commands = this._.commands,
- mode = this.mode;
-
- if ( !mode )
- return;
-
- for ( var name in commands )
- {
- command = commands[ name ];
- command[ command.startDisabled ? 'disable' :
- this.readOnly && !command.readOnly ? 'disable' : command.modes[ mode ] ? 'enable' : 'disable' ]();
- }
- }
-
- /**
- * Initializes the editor instance. This function is called by the editor
- * contructor (editor_basic.js
).
- * @private
- */
- CKEDITOR.editor.prototype._init = function()
- {
- // Get the properties that have been saved in the editor_base
- // implementation.
- var element = CKEDITOR.dom.element.get( this._.element ),
- instanceConfig = this._.instanceConfig;
- delete this._.element;
- delete this._.instanceConfig;
-
- this._.commands = {};
- this._.styles = [];
-
- /**
- * The DOM element that was replaced by this editor instance. This
- * element stores the editor data on load and post.
- * @name CKEDITOR.editor.prototype.element
- * @type CKEDITOR.dom.element
- * @example
- * var editor = CKEDITOR.instances.editor1;
- * alert( editor.element.getName() ); // E.g. "textarea"
- */
- this.element = element;
-
- /**
- * The editor instance name. It may be the replaced element ID, name, or
- * a default name using the progressive counter (editor1
,
- * editor2
, ...).
- * @name CKEDITOR.editor.prototype.name
- * @type String
- * @example
- * var editor = CKEDITOR.instances.editor1;
- * alert( editor.name ); // "editor1"
- */
- this.name = ( element && ( this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
- && ( element.getId() || element.getNameAtt() ) )
- || getNewName();
-
- if ( this.name in CKEDITOR.instances )
- throw '[CKEDITOR.editor] The instance "' + this.name + '" already exists.';
-
- /**
- * A unique random string assigned to each editor instance on the page.
- * @name CKEDITOR.editor.prototype.id
- * @type String
- */
- this.id = CKEDITOR.tools.getNextId();
-
- /**
- * The configurations for this editor instance. It inherits all
- * settings defined in (@link CKEDITOR.config}
, combined with settings
- * loaded from custom configuration files and those defined inline in
- * the page when creating the editor.
- * @name CKEDITOR.editor.prototype.config
- * @type Object
- * @example
- * var editor = CKEDITOR.instances.editor1;
- * alert( editor.config.theme ); // E.g. "default"
- */
- this.config = CKEDITOR.tools.prototypedCopy( CKEDITOR.config );
-
- /**
- * The namespace containing UI features related to this editor instance.
- * @name CKEDITOR.editor.prototype.ui
- * @type CKEDITOR.ui
- * @example
- */
- this.ui = new CKEDITOR.ui( this );
-
- /**
- * Controls the focus state of this editor instance. This property
- * is rarely used for normal API operations. It is mainly
- * intended for developers adding UI elements to the editor interface.
- * @name CKEDITOR.editor.prototype.focusManager
- * @type CKEDITOR.focusManager
- * @example
- */
- this.focusManager = new CKEDITOR.focusManager( this );
-
- CKEDITOR.fire( 'instanceCreated', null, this );
-
- this.on( 'mode', updateCommands, null, null, 1 );
- this.on( 'readOnly', updateCommands, null, null, 1 );
-
- initConfig( this, instanceConfig );
- };
-})();
-
-CKEDITOR.tools.extend( CKEDITOR.editor.prototype,
- /** @lends CKEDITOR.editor.prototype */
- {
- /**
- * Adds a command definition to the editor instance. Commands added with
- * this function can be executed later with the {@link #execCommand}
method.
- * @param {String} commandName The indentifier name of the command.
- * @param {CKEDITOR.commandDefinition} commandDefinition The command definition.
- * @example
- * editorInstance.addCommand( 'sample',
- * {
- * exec : function( editor )
- * {
- * alert( 'Executing a command for the editor name "' + editor.name + '"!' );
- * }
- * });
- */
- addCommand : function( commandName, commandDefinition )
- {
- return this._.commands[ commandName ] = new CKEDITOR.command( this, commandDefinition );
- },
-
- /**
- * Adds a piece of CSS code to the editor which will be applied to the WYSIWYG editing document.
- * This CSS would not be added to the output, and is there mainly for editor-specific editing requirements.
- * Note: This function should be called before the editor is loaded to take effect.
- * @param css {String} CSS text.
- * @example
- * editorInstance.addCss( 'body { background-color: grey; }' );
- */
- addCss : function( css )
- {
- this._.styles.push( css );
- },
-
- /**
- * Destroys the editor instance, releasing all resources used by it.
- * If the editor replaced an element, the element will be recovered.
- * @param {Boolean} [noUpdate] If the instance is replacing a DOM
- * element, this parameter indicates whether or not to update the
- * element with the instance contents.
- * @example
- * alert( CKEDITOR.instances.editor1 ); // E.g "object"
- * CKEDITOR.instances.editor1.destroy();
- * alert( CKEDITOR.instances.editor1 ); // "undefined"
- */
- destroy : function( noUpdate )
- {
- if ( !noUpdate )
- this.updateElement();
-
- this.fire( 'destroy' );
- this.theme && this.theme.destroy( this );
-
- CKEDITOR.remove( this );
- CKEDITOR.fire( 'instanceDestroyed', null, this );
- },
-
- /**
- * Executes a command associated with the editor.
- * @param {String} commandName The indentifier name of the command.
- * @param {Object} [data] Data to be passed to the command.
- * @returns {Boolean} true
if the command was executed
- * successfully, otherwise false
.
- * @see CKEDITOR.editor.addCommand
- * @example
- * editorInstance.execCommand( 'bold' );
- */
- execCommand : function( commandName, data )
- {
- var command = this.getCommand( commandName );
-
- var eventData =
- {
- name: commandName,
- commandData: data,
- command: command
- };
-
- if ( command && command.state != CKEDITOR.TRISTATE_DISABLED )
- {
- if ( this.fire( 'beforeCommandExec', eventData ) !== true )
- {
- eventData.returnValue = command.exec( eventData.commandData );
-
- // Fire the 'afterCommandExec' immediately if command is synchronous.
- if ( !command.async && this.fire( 'afterCommandExec', eventData ) !== true )
- return eventData.returnValue;
- }
- }
-
- // throw 'Unknown command name "' + commandName + '"';
- return false;
- },
-
- /**
- * Gets one of the registered commands. Note that after registering a
- * command definition with {@link #addCommand}
, it is
- * transformed internally into an instance of
- * {@link CKEDITOR.command}
, which will then be returned
- * by this function.
- * @param {String} commandName The name of the command to be returned.
- * This is the same name that is used to register the command with
- * addCommand
.
- * @returns {CKEDITOR.command} The command object identified by the
- * provided name.
- */
- getCommand : function( commandName )
- {
- return this._.commands[ commandName ];
- },
-
- /**
- * Gets the editor data. The data will be in raw format. It is the same
- * data that is posted by the editor.
- * @type String
- * @returns (String) The editor data.
- * @example
- * if ( CKEDITOR.instances.editor1.getData() == '' )
- * alert( 'There is no data available' );
- */
- getData : function()
- {
- this.fire( 'beforeGetData' );
-
- var eventData = this._.data;
-
- if ( typeof eventData != 'string' )
- {
- var element = this.element;
- if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
- eventData = element.is( 'textarea' ) ? element.getValue() : element.getHtml();
- else
- eventData = '';
- }
-
- eventData = { dataValue : eventData };
-
- // Fire "getData" so data manipulation may happen.
- this.fire( 'getData', eventData );
-
- return eventData.dataValue;
- },
-
- /**
- * Gets the "raw data" currently available in the editor. This is a
- * fast method which returns the data as is, without processing, so it is
- * not recommended to use it on resulting pages. Instead it can be used
- * combined with the {@link #loadSnapshot}
method in order
- * to be able to automatically save the editor data from time to time
- * while the user is using the editor, to avoid data loss, without risking
- * performance issues.
- * @see CKEDITOR.editor.getData
- * @example
- * alert( editor.getSnapshot() );
- */
- getSnapshot : function()
- {
- var data = this.fire( 'getSnapshot' );
-
- if ( typeof data != 'string' )
- {
- var element = this.element;
- if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
- data = element.is( 'textarea' ) ? element.getValue() : element.getHtml();
- }
-
- return data;
- },
-
- /**
- * Loads "raw data" into the editor. The data is loaded with processing
- * straight to the editing area. It should not be used as a way to load
- * any kind of data, but instead in combination with
- * {@link #getSnapshot}
produced data.
- * @see CKEDITOR.editor.setData
- * @example
- * var data = editor.getSnapshot();
- * editor.loadSnapshot( data );
- */
- loadSnapshot : function( snapshot )
- {
- this.fire( 'loadSnapshot', snapshot );
- },
-
- /**
- * Sets the editor data. The data must be provided in the raw format (HTML).
- *
- * Note that this method is asynchronous. The callback
parameter must
- * be used if interaction with the editor is needed after setting the data.
- * @param {String} data HTML code to replace the curent content in the
- * editor.
- * @param {Function} callback Function to be called after the setData
- * is completed.
- *@param {Boolean} internal Whether to suppress any event firing when copying data
- * internally inside the editor.
- * @example
- * CKEDITOR.instances.editor1.setData( '<p>This is the editor data.</p>' );
- * @example
- * CKEDITOR.instances.editor1.setData( '<p>Some other editor data.</p>', function()
- * {
- * this.checkDirty(); // true
- * });
- */
- setData : function( data , callback, internal )
- {
- if( callback )
- {
- this.on( 'dataReady', function( evt )
- {
- evt.removeListener();
- callback.call( evt.editor );
- } );
- }
-
- // Fire "setData" so data manipulation may happen.
- var eventData = { dataValue : data };
- !internal && this.fire( 'setData', eventData );
-
- this._.data = eventData.dataValue;
-
- !internal && this.fire( 'afterSetData', eventData );
- },
-
- /**
- * Puts or restores the editor into read-only state. When in read-only,
- * the user is not able to change the editor contents, but can still use
- * some editor features. This function sets the {@link CKEDITOR.config.readOnly}
- * property of the editor, firing the {@link CKEDITOR.editor#readOnly}
event.
- * Note: the current editing area will be reloaded.
- * @param {Boolean} [isReadOnly] Indicates that the editor must go
- * read-only (true
, default) or be restored and made editable
- * (false
).
- * @since 3.6
- */
- setReadOnly : function( isReadOnly )
- {
- isReadOnly = ( isReadOnly == undefined ) || isReadOnly;
-
- if ( this.readOnly != isReadOnly )
- {
- this.readOnly = isReadOnly;
-
- // Fire the readOnly event so the editor features can update
- // their state accordingly.
- this.fire( 'readOnly' );
- }
- },
-
- /**
- * Inserts HTML code into the currently selected position in the editor in WYSIWYG mode.
- * @param {String} data HTML code to be inserted into the editor.
- * @example
- * CKEDITOR.instances.editor1.insertHtml( '<p>This is a new paragraph.</p>' );
- */
- insertHtml : function( data )
- {
- this.fire( 'insertHtml', data );
- },
-
- /**
- * Insert text content into the currently selected position in the
- * editor in WYSIWYG mode. The styles of the selected element will be applied to the inserted text.
- * Spaces around the text will be leaving untouched.
- * Note: two subsequent line-breaks will introduce one paragraph. This depends on {@link CKEDITOR.config.enterMode}
;
- * A single line-break will be instead translated into one <br />.
- * @since 3.5
- * @param {String} text Text to be inserted into the editor.
- * @example
- * CKEDITOR.instances.editor1.insertText( ' line1 \n\n line2' );
- */
- insertText : function( text )
- {
- this.fire( 'insertText', text );
- },
-
- /**
- * Inserts an element into the currently selected position in the
- * editor in WYSIWYG mode.
- * @param {CKEDITOR.dom.element} element The element to be inserted
- * into the editor.
- * @example
- * var element = CKEDITOR.dom.element.createFromHtml( '<img src="hello.png" border="0" title="Hello" />' );
- * CKEDITOR.instances.editor1.insertElement( element );
- */
- insertElement : function( element )
- {
- this.fire( 'insertElement', element );
- },
-
- /**
- * Checks whether the current editor contents contain changes when
- * compared to the contents loaded into the editor at startup, or to
- * the contents available in the editor when {@link #resetDirty}
- * was called.
- * @returns {Boolean} "true" is the contents contain changes.
- * @example
- * function beforeUnload( e )
- * {
- * if ( CKEDITOR.instances.editor1.checkDirty() )
- * return e.returnValue = "You will lose the changes made in the editor.";
- * }
- *
- * if ( window.addEventListener )
- * window.addEventListener( 'beforeunload', beforeUnload, false );
- * else
- * window.attachEvent( 'onbeforeunload', beforeUnload );
- */
- checkDirty : function()
- {
- return ( this.mayBeDirty && this._.previousValue !== this.getSnapshot() );
- },
-
- /**
- * Resets the "dirty state" of the editor so subsequent calls to
- * {@link #checkDirty}
will return false
if the user will not
- * have made further changes to the contents.
- * @example
- * alert( editor.checkDirty() ); // E.g. "true"
- * editor.resetDirty();
- * alert( editor.checkDirty() ); // "false"
- */
- resetDirty : function()
- {
- if ( this.mayBeDirty )
- this._.previousValue = this.getSnapshot();
- },
-
- /**
- * Updates the <textarea>
element that was replaced by the editor with
- * the current data available in the editor.
- * @see CKEDITOR.editor.element
- * @example
- * CKEDITOR.instances.editor1.updateElement();
- * alert( document.getElementById( 'editor1' ).value ); // The current editor data.
- */
- updateElement : function()
- {
- var element = this.element;
- if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
- {
- var data = this.getData();
-
- if ( this.config.htmlEncodeOutput )
- data = CKEDITOR.tools.htmlEncode( data );
-
- if ( element.is( 'textarea' ) )
- element.setValue( data );
- else
- element.setHtml( data );
- }
- }
- });
-
-CKEDITOR.on( 'loaded', function()
- {
- // Run the full initialization for pending editors.
- var pending = CKEDITOR.editor._pending;
- if ( pending )
- {
- delete CKEDITOR.editor._pending;
-
- for ( var i = 0 ; i < pending.length ; i++ )
- pending[ i ]._init();
- }
- });
-
-/**
- * Whether to escape HTML when the editor updates the original input element.
- * @name CKEDITOR.config.htmlEncodeOutput
- * @since 3.1
- * @type Boolean
- * @default false
- * @example
- * config.htmlEncodeOutput = true;
- */
-
-/**
- * If true
, makes the editor start in read-only state. Otherwise, it will check
- * if the linked <textarea>
element has the disabled
attribute.
- * @name CKEDITOR.config.readOnly
- * @see CKEDITOR.editor#setReadOnly
- * @type Boolean
- * @default false
- * @since 3.6
- * @example
- * config.readOnly = true;
- */
-
-/**
- * Fired when a CKEDITOR instance is created, but still before initializing it.
- * To interact with a fully initialized instance, use the
- * {@link CKEDITOR#instanceReady}
event instead.
- * @name CKEDITOR#instanceCreated
- * @event
- * @param {CKEDITOR.editor} editor The editor instance that has been created.
- */
-
-/**
- * Fired when a CKEDITOR instance is destroyed.
- * @name CKEDITOR#instanceDestroyed
- * @event
- * @param {CKEDITOR.editor} editor The editor instance that has been destroyed.
- */
-
-/**
- * Fired when the language is loaded into the editor instance.
- * @name CKEDITOR.editor#langLoaded
- * @event
- * @since 3.6.1
- * @param {CKEDITOR.editor} editor This editor instance.
- */
-
-/**
- * Fired when all plugins are loaded and initialized into the editor instance.
- * @name CKEDITOR.editor#pluginsLoaded
- * @event
- * @param {CKEDITOR.editor} editor This editor instance.
- */
-
-/**
- * Fired before the command execution when {@link #execCommand}
is called.
- * @name CKEDITOR.editor#beforeCommandExec
- * @event
- * @param {CKEDITOR.editor} editor This editor instance.
- * @param {String} data.name The command name.
- * @param {Object} data.commandData The data to be sent to the command. This
- * can be manipulated by the event listener.
- * @param {CKEDITOR.command} data.command The command itself.
- */
-
-/**
- * Fired after the command execution when {@link #execCommand}
is called.
- * @name CKEDITOR.editor#afterCommandExec
- * @event
- * @param {CKEDITOR.editor} editor This editor instance.
- * @param {String} data.name The command name.
- * @param {Object} data.commandData The data sent to the command.
- * @param {CKEDITOR.command} data.command The command itself.
- * @param {Object} data.returnValue The value returned by the command execution.
- */
-
-/**
- * Fired when the custom configuration file is loaded, before the final
- * configurations initialization.
- *
- * Custom configuration files can be loaded thorugh the
- * {@link CKEDITOR.config.customConfig}
setting. Several files can be loaded
- * by changing this setting.
- * @name CKEDITOR.editor#customConfigLoaded
- * @event
- * @param {CKEDITOR.editor} editor This editor instance.
- */
-
-/**
- * Fired once the editor configuration is ready (loaded and processed).
- * @name CKEDITOR.editor#configLoaded
- * @event
- * @param {CKEDITOR.editor} editor This editor instance.
- */
-
-/**
- * Fired when this editor instance is destroyed. The editor at this
- * point is not usable and this event should be used to perform the clean-up
- * in any plugin.
- * @name CKEDITOR.editor#destroy
- * @event
- */
-
-/**
- * Internal event to get the current data.
- * @name CKEDITOR.editor#beforeGetData
- * @event
- */
-
-/**
- * Internal event to perform the #getSnapshot
call.
- * @name CKEDITOR.editor#getSnapshot
- * @event
- */
-
-/**
- * Internal event to perform the #loadSnapshot
call.
- * @name CKEDITOR.editor#loadSnapshot
- * @event
- */
-
-/**
- * Event fired before the #getData
call returns allowing additional manipulation.
- * @name CKEDITOR.editor#getData
- * @event
- * @param {CKEDITOR.editor} editor This editor instance.
- * @param {String} data.dataValue The data that will be returned.
- */
-
-/**
- * Event fired before the #setData
call is executed allowing additional manipulation.
- * @name CKEDITOR.editor#setData
- * @event
- * @param {CKEDITOR.editor} editor This editor instance.
- * @param {String} data.dataValue The data that will be used.
- */
-
-/**
- * Event fired at the end of the #setData
call execution. Usually it is better to use the
- * {@link CKEDITOR.editor.prototype.dataReady}
event.
- * @name CKEDITOR.editor#afterSetData
- * @event
- * @param {CKEDITOR.editor} editor This editor instance.
- * @param {String} data.dataValue The data that has been set.
- */
-
-/**
- * Internal event to perform the #insertHtml
call
- * @name CKEDITOR.editor#insertHtml
- * @event
- * @param {CKEDITOR.editor} editor This editor instance.
- * @param {String} data The HTML to insert.
- */
-
-/**
- * Internal event to perform the #insertText
call
- * @name CKEDITOR.editor#insertText
- * @event
- * @param {CKEDITOR.editor} editor This editor instance.
- * @param {String} text The text to insert.
- */
-
-/**
- * Internal event to perform the #insertElement
call
- * @name CKEDITOR.editor#insertElement
- * @event
- * @param {CKEDITOR.editor} editor This editor instance.
- * @param {Object} element The element to insert.
- */
-
-/**
- * Event fired after the {@link CKEDITOR.editor#readOnly}
property changes.
- * @name CKEDITOR.editor#readOnly
- * @event
- * @since 3.6
- * @param {CKEDITOR.editor} editor This editor instance.
- */