# $Id: soccerClub.xotcl,v 1.7 2007/08/14 16:38:26 neumann Exp $ # This is a simple introductory example for the language XOTcl. # It demonstrates the basic language constructs on the example of # a soccer club. package require XOTcl; namespace import -force xotcl::* # All the characters in this example are fictitious, and any # resemblance to actual persons, living or deceased, is coincidental. # In XOTcl we do not have to provide the above file description # as a comment, but we can use the @ object, which is used generally # to provide any kind of information, metadata, and documentation on # a running program. Here, we just give a file description. # Now makeDoc.xotcl will automatically document this file for us. @ @File { description { This is a simple introductory example for the language XOTcl. It demonstrates the basic language constructs on the example of a soccer club. } } # # All things and entities in XOTcl are objects, a special kind of objects # are classes. These define common properties for other objects. For a # soccer club, we firstly require a common class for all kinds of members. # # Common to all members is that they have a name. Common properties defined # across all instances of a class are called "Parameters" in XOTcl. # Class ClubMember -parameter {{name ""}} # A special club member is a Player. Derived classes can be build with # inheritance (specified through 'superclass'). Players may have a # playerRole (defaults to NONE): Class Player -superclass ClubMember -parameter {{playerRole NONE}} # other club member types are trainers, player-trainers, and presidents Class Trainer -superclass ClubMember Class President -superclass ClubMember # the PlayerTrainer uses multiple inheritance by being both a player # and a trainer Class PlayerTrainer -superclass {Player Trainer} # # Now we define the SoccerTeam class. # Class SoccerTeam -parameter {name location type} # We may add a player. This is done by a method. Instance methods are # in XOTcl defined with 'instproc'. All club members are aggregated in # the team (denoted by :: namespace syntax). SoccerTeam instproc newPlayer args { # we use a unique autoname for the object to prevent name # collisions, like ::player01, ::player02, ... eval Player [self]::[my autoname player%02d] $args } # A player can be transfered to another team. The player object does # not change internally (e.g. the playerRole stays the same). Therefore we # 'move' it to the destination team. SoccerTeam instproc transferPlayer {playername destinationTeam} { # We use the aggregation introspection option 'children' in order # to get all club members foreach player [my info children] { # But we only remove matching playernames of type "Player". We do # not want to remove another club member type who has the same # name. if {[$player istype Player] && [$player name] == $playername} { # We simply 'move' the player object to the destination team. # Again we use a unique autoname in the new scope $player move [set destinationTeam]::[$destinationTeam autoname player%02d] } } } # Finally we define two convenience methods to print the members/players to # stdout with puts. SoccerTeam instproc printMembers {} { puts "Members of [my name]:" foreach m [my info children] {puts " [$m name]"} } SoccerTeam instproc printPlayers {} { puts "Players of [my name]:" foreach m [my info children] { if {[$m istype Player]} {puts " [$m name]"} } } # Now let us build to example soccer team objects. SoccerTeam lyon -name "Olympique Lyon" -location "Lyon" SoccerTeam bayernMunich -name "F.C. Bayern München" -location "Munich" # With 'addPlayer' we can create new aggregated player objects # # Let us start some years in the past, when "Franz Beckenbauer" was # still a player. set fb [bayernMunich newPlayer -name "Franz Beckenbauer" \ -playerRole PLAYER] # 'playerRole' may not take any value. It may either be NONE, PLAYER, # or GOALY ... such rules may be given as assertions (here: an instinvar # gives an invariant covering all instances of a class). In XOTcl # the rules are syntactically identical to 'if' statements Player instinvar { {[my set playerRole] eq "NONE" || [my set playerRole] eq "PLAYER" || [my set playerRole] eq "GOALY"} } # If we break the invariant and turn assertions checking on, we should # get an error message: $fb check all if {[catch {$fb set playerRole SINGER} errMsg]} { puts "CAUGHT EXCEPTION: playerRole has either to be NONE, PLAYER, or TRAINER" # turn assertion checking off again and reset to PLAYER $fb check {} $fb set playerRole PLAYER } # But soccer players may play quite different, orthogonal # roles. E.g. Franz Beckenbauer was also a singer (a remarkably bad # one). However, we can not simply add such orthogonal, extrinsic # extensions with multiple inheritance or delegation. Otherwise we # would have either to build a lot of unnecessary helper classes, like # PlayerSinger, PlayerTrainerSinger, etc., or we would have to build # such helper objects. This either leads to an unwanted combinatorial # explosion of class or object number. # # Here we can use a per-object mixin, which is a language construct # that expresses that a class is used as a role or as an extrinsic # extension to an object. # First we just define the Singer class. Class Singer Singer instproc sing text { puts "[my name] sings: $text, lala." } # Now we register this class as a per-object mixin on the player object: $fb mixin Singer # And now Franz Beckenbauer is able to sing: $fb sing "lali" # But Franz Beckenbauer has already retired. When a player retires, we # have an intrinsic change of the classification. He *is* not a player # anymore. But still he has the same name, is club member, and # is a singer (brrrrrr). # Before we perform the class change, we extend the Player class to # support it. I.e. the playerRole is not valid after class change # anymore (we unset the instance variable). Player instproc class args { my unset playerRole next } # Now we can re-class the player object to its new class (now Franz # Beckenbauer is President of Bayern Munich. $fb class President # Check that the playerRole isn't there anymore. if {[catch {$fb set playerRole} errMsg]} { puts "CAUGHT EXCEPTION: The player role doesn't exist anymore (as it should be after the class change)" } # But still Franz Beckenbauer can entertain us with what he believes # is singing: $fb sing "lali" # Now we define some new players for Bayern Munich: bayernMunich newPlayer -name "Oliver Kahn" -playerRole GOALY bayernMunich newPlayer -name "Giovanne Elber" -playerRole PLAYER # if we enlist the players of Munich Franz Beckenbauer is not enlisted # anymore: bayernMunich printPlayers # But as a president he still appears in the list of members: bayernMunich printMembers # Now consider an orthonogal extension of a transfer list. Every # transfer in the system should be notified. But since the transfer # list is orthogonal to SoccerTeams we do not want to interfere with # the existing implementation at all. Moreover, the targeted kind of # extension has also to work on all subclasses of SoccerTeam. Firstly, we # just create the extension as an ordinary class: Class TransferObserver TransferObserver instproc transferPlayer {pname destinationTeam} { puts "Player '$pname' is transfered to Team '[$destinationTeam name]'" next } # Now we can apply the class as a per-class mixin, which functions # exactly like a per-object mixin, but on all instances of a class and # its subclasses. The 'next' primitive ensures that the original # method on 'SoccerTeam' is called after notifying the transfer (with # puts to stdout) SoccerTeam instmixin TransferObserver # If we perform a transfer of one of the players, he is moved to the new # club and the transfer is reported to the stdout: bayernMunich transferPlayer "Giovanne Elber" lyon # Finally we verify the transfer by printing the players: lyon printPlayers bayernMunich printPlayers